Posted June 16, 201510 yr I am now facing another problem: I have planned so many textures and block states that depends on the TileEntity data values. I realise by placing all of those texture in the block folder, it can cause a great mess. So, my question is, is it possible to tell the game to search texture further nested in "textures/blocks/anotherSetOfBlock"? So I can organise them better?
June 16, 201510 yr Author So, do I use Block#setBlockTextureName()? Or any method that I possibly dont know?
June 16, 201510 yr Author Like ("folder/subfolder/thatname"); ? So it is pointed to textures/blocks/folder/subfolder/thatname.png?
June 17, 201510 yr Like ("folder/subfolder/thatname"); ? So it is pointed to textures/blocks/folder/subfolder/thatname.png? You obviously knew the answer. You could have just tried it yourself. You learn more by trial and error. All diesieben said was yes. My point is, don't depend on the forums too much.
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