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Posted

Hi,

 

I recently updated my Forge workspace from build 1291 to build 1448. Before, all of my textures worked perfectly, but now many of my modded textures, as well as a lot of vanilla textures look completely broken. They seem to have the wrong texture coordinates. Note that all block textures seem fine, and all broken textures are items that are using parts of block textures. Does anyone know if this is somehow my fault, and if so, what do I do about it? Also, many of my block textures are 32x, in case this helps. I'd post code, but I'm not sure what you'd need since all of the blocks/items are registered normally.

 

Thanks!

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

Make sure you are reverting back when using OpenGL. I don't know what the correct terms are. It might just be the forge version.

  • Author

I'm not using custom rendering.

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

Most likely your forge version then. Update to the latest 1.7 version (or update to 1.8)

  • Author

I've also tried the latest version, it had the same problem. I don't want to update to 1.8 quite yet. Just wasn't sure if I'd caused this.

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

Screenshot?

 

If you really think it is you, try disabling your mod and then trying to see if the problem persists (comment the @Mod)

  • Author

Well apparently this is caused by a Mac video driver glitch. Does anyone know if there's a fix?

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

  • Author

Worked perfectly, thanks! Out of curiosity, do you know what in the loading screen causes this?

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

  • 6 years later...

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