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Featured Replies

Posted

shows up pink when I fire the arrow . . .seems like it just cannot find the texture. 

 



package com.glistre.glistremod.projectiles.blaster;

import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.init.Items;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import cpw.mods.fml.relauncher.Side;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import cpw.mods.fml.relauncher.SideOnly;

import com.glistre.glistremod.GlistreMod;
import com.glistre.glistremod.projectiles.blaster.EntityBlasterBolt;

@SideOnly(Side.CLIENT)
public class RendreBlast extends Render
{



//    private static final ResourceLocation blastTextures = new ResourceLocation("glistremod:" +"/textures/entities/blasterboltentity_1.png");

public void doRender(EntityBlasterBolt par1EntityBlasterBolt, double par2, double par4, double par6, float par8, float par9)
    {
//        this.loadTexture("/GlistreMod/blast.png");
    	this.bindEntityTexture(par1EntityBlasterBolt);
    	GL11.glPushMatrix();
        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
        GL11.glRotatef(par1EntityBlasterBolt.prevRotationYaw + (par1EntityBlasterBolt.rotationYaw - par1EntityBlasterBolt.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(par1EntityBlasterBolt.prevRotationPitch + (par1EntityBlasterBolt.rotationPitch - par1EntityBlasterBolt.prevRotationPitch) * par9, 0.0F, 0.0F, 1.0F);
        Tessellator var10 = Tessellator.instance;
        byte var11 = 0;
        float var12 = 0.0F;
        float var13 = 0.5F;
        float var14 = (float)(0 + var11 * 10) / 32.0F;
        float var15 = (float)(5 + var11 * 10) / 32.0F;
        float var16 = 0.0F;
        float var17 = 0.15625F;
        float var18 = (float)(5 + var11 * 10) / 32.0F;
        float var19 = (float)(10 + var11 * 10) / 32.0F;
        float var20 = 0.05625F;
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        float var21 = (float)par1EntityBlasterBolt.arrowShake - par9;

        if (var21 > 0.0F)
        {
            float var22 = -MathHelper.sin(var21 * 3.0F) * var21;
            GL11.glRotatef(var22, 0.0F, 0.0F, 1.0F);
        }

        GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
        GL11.glScalef(var20, var20, var20);
        GL11.glTranslatef(-4.0F, 0.0F, 0.0F);
        GL11.glNormal3f(var20, 0.0F, 0.0F);
        var10.startDrawingQuads();
        var10.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)var16, (double)var18);
        var10.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)var17, (double)var18);
        var10.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)var17, (double)var19);
        var10.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)var16, (double)var19);
        var10.draw();
        GL11.glNormal3f(-var20, 0.0F, 0.0F);
        var10.startDrawingQuads();
        var10.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)var16, (double)var18);
        var10.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)var17, (double)var18);
        var10.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)var17, (double)var19);
        var10.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)var16, (double)var19);
        var10.draw();

        for (int var23 = 0; var23 < 4; ++var23)
        {
            GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
            GL11.glNormal3f(0.0F, 0.0F, var20);
            var10.startDrawingQuads();
            var10.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double)var12, (double)var14);
            var10.addVertexWithUV(8.0D, -2.0D, 0.0D, (double)var13, (double)var14);
            var10.addVertexWithUV(8.0D, 2.0D, 0.0D, (double)var13, (double)var15);
            var10.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double)var12, (double)var15);
            var10.draw();
        }

        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        GL11.glPopMatrix();
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(Entity par1EntityBlasterBolt, double par2, double par4, double par6, float par8, float par9)
    {
//        this.doRender((EntityBlasterBolt)par1Entity, par2, par4, par6, par8, par9);
          this.doRender((EntityBlasterBolt)par1EntityBlasterBolt, par2, par4, par6, par8, par9);
    }



@Override
public ResourceLocation getEntityTexture(Entity p_110775_1_) {
	// TODO Auto-generated method stub
	return new ResourceLocation("glistremod" + "/textures/entities/blasterboltentity_1.png");
//		return this.getEntityTexture((EntityBlasterBolt) p_110775_1_);
}



}

  • Author

yep

 

failed to load texture

 

"[22:07:22] [Client thread/WARN]: Failed to load texture: minecraft:glistremod/textures/entities/blasterboltentity_1.png

java.io.FileNotFoundException: minecraft:glistremod/textures/entities/blasterboltentity_1.png

at net.minecraft.client.resources.FallbackResourceManager.getResource(FallbackResourceManager.java:65) ~[FallbackResourceManager.class:?]

at net.minecraft.client.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:67) ~[simpleReloadableResourceManager.class:?]

at net.minecraft.client.renderer.texture.SimpleTexture.loadTexture(SimpleTexture.java:35) ~[simpleTexture.class:?]

at net.minecraft.client.renderer.texture.TextureManager.loadTexture(TextureManager.java:89) [TextureManager.class:?]

at net.minecraft.client.renderer.texture.TextureManager.bindTexture(TextureManager.java:45) [TextureManager.class:?]

at net.minecraft.client.renderer.entity.Render.bindTexture(Render.java:60) [Render.class:?]

at net.minecraft.client.renderer.entity.Render.bindEntityTexture(Render.java:55) [Render.class:?]

at com.glistre.glistremod.projectiles.blaster.RendreBlast.doRender(RendreBlast.java:32) [RendreBlast.class:?]

at com.glistre.glistremod.projectiles.blaster.RendreBlast.doRender(RendreBlast.java:100) [RendreBlast.class:?]

at net.minecraft.client.renderer.entity.RenderManager.func_147939_a(RenderManager.java:300) [RenderManager.class:?]

at net.minecraft.client.renderer.entity.RenderManager.renderEntityStatic(RenderManager.java:278) [RenderManager.class:?]

at net.minecraft.client.renderer.entity.RenderManager.renderEntitySimple(RenderManager.java:251) [RenderManager.class:?]

at net.minecraft.client.renderer.RenderGlobal.renderEntities(RenderGlobal.java:527) [RenderGlobal.class:?]

at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1300) [EntityRenderer.class:?]

at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1087) [EntityRenderer.class:?]

at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1057) [Minecraft.class:?]

at net.minecraft.client.Minecraft.run(Minecraft.java:951) [Minecraft.class:?]

at net.minecraft.client.main.Main.main(Main.java:164) [Main.class:?]

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_79]

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_79]

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_79]

at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_79]

at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.11.jar:?]

at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?]

at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:85) [start/:?]

at GradleStart.main(GradleStart.java:45) [start/:?]"

  • Author

  fixed finally with this:

 

private static final ResourceLocation blastTextures = new ResourceLocation("glistremod","/textures/entities/blasterboltentity_1.png");

 

    @Override

    protected ResourceLocation getEntityTexture(Entity entity) {

    return blastTextures;

    }

 

Also tried diesieben07 solution for comparison and it works too!

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