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Posted
https://github.com/laci200270/skyblockgenerator to create a skyblock world go new world customize and in a worldtype select the custom one generate  a new world and a structure should generate(its'a bit hard to test because is a void world so you need to fly up) and if you survived everything when you relog a new structure should generate if you want to save a new structure give a wand by /give Player skyblockgenerator:wandofsave and right click in one corner and shift right click on another corner and right click in air

Sorry for my English

Posted
These are the things that need to be in a GitHub project. If you have  these you can simply clone it, run
gradlew setupDecompWorkspace

and than your IDE stuff and you have it. No more than that.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

Use

World#setBlock()

to place the block, and also the TileEntity if that block has one. You can then call

TileEntity#readFromNBT()

on the TileEntity gotten from

World#getTileEntity()

.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

Please provide the exact crash report.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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