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[SOLVED] Saving player in a Tile Entity


Titanium237458

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I am working on a flower which should save the player that makes a shift-right click on it, but I can't figure out how to save the player entity.

I know how NBT works, and I try to save the player's username in that block and then get the EntityPlayer from the username again, but it doesn't seem to work.

This is the flower code (Note that my mod should be a Botania Addon):

 

package titanium.sanguisnaturae.block.subtile.functional;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import titanium.sanguisnaturae.constants.BlockNames;
import titanium.sanguisnaturae.lexicon.SNLexiconEntries;
import vazkii.botania.api.BotaniaAPI;
import vazkii.botania.api.lexicon.LexiconEntry;
import vazkii.botania.api.subtile.SubTileFunctional;

public class SubtileTransmeed extends SubTileFunctional{

private final String TAG_PLAYER = "TRANSMEED_PLAYER";
private final String TAG_SECONDS = "TRANSMEED_SECONDS";

private EntityPlayer player;
private int MANA_COST = 10;	
private int seconds = 0;


public EntityPlayer getPlayer() {
	if (mana >= MANA_COST && player != null) {
		mana -= MANA_COST;
		return player;
	}
	return null;
}

@Override
public void onUpdate() {
	super.onUpdate();
	if(ticksExisted % 20 == 0)
		seconds++;			
}

@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
	if(player.isSneaking())
		this.player = player;
	//Testing stuff
	player.addChatComponentMessage(new ChatComponentText("Bound Player: " + ((this.player == null) ? "null" : player.getCommandSenderName())));
	player.addChatComponentMessage(new ChatComponentText("Seconds Existed: " + seconds)); //the second counting works
	return super.onBlockActivated(world, x, y, z, player, side, hitX, hitY, hitZ);
}

//Here comes the part I'm asking about
@Override
public void writeToPacketNBT(NBTTagCompound cmp) {
	super.writeToPacketNBT(cmp);
	if(player == null){
		cmp.setString(TAG_PLAYER, "");
	} else {
		cmp.setString(TAG_PLAYER, player.getCommandSenderName());
	}
	cmp.setInteger(TAG_SECONDS, seconds);
}

@Override
public void readFromPacketNBT(NBTTagCompound cmp) {
	super.readFromPacketNBT(cmp);
	String str = cmp.getString(TAG_PLAYER);
	if(str == null || str.equals("")){
		player = null;
	} else {
		player = MinecraftServer.getServer().getConfigurationManager().func_152612_a(str);
	}
	seconds = cmp.getInteger(TAG_SECONDS);
}

@Override
public int getMaxMana() {
	return 1000;
}

@Override
public int getColor() {
	return 0xFF0000;
}

@Override
public IIcon getIcon() {
	return BotaniaAPI.getSignatureForName(BlockNames.TRANSMEED).getIconForStack(null);
}

@Override
public LexiconEntry getEntry() {
	return SNLexiconEntries.entryTransmeed;
}

}

 

 

EDIT:

I fixed it now.

I no longer use EntityPlayer but the GameProfile and made some other adjustments to the NBT saving / loading, took out the debug stuff with the second saving etc.

For anyone interested, here's what the code now looks like:

 

package titanium.sanguisnaturae.block.subtile.functional;


import com.mojang.authlib.GameProfile;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTUtil;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import titanium.sanguisnaturae.constants.BlockNames;
import titanium.sanguisnaturae.lexicon.SNLexiconEntries;
import vazkii.botania.api.BotaniaAPI;
import vazkii.botania.api.lexicon.LexiconEntry;
import vazkii.botania.api.subtile.SubTileFunctional;

public class SubtileTransmeed extends SubTileFunctional{

private final String TAG_PLAYER = "TRANSMEED_PLAYER";

private GameProfile player;
private int MANA_COST = 1;	


public EntityPlayer getPlayer() {
	if (mana >= MANA_COST && player != null) {
		mana -= MANA_COST;
		return MinecraftServer.getServer().getConfigurationManager().func_152612_a(player.getName());
	}
	return null;
}

@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
	if(!world.isRemote){
		if(player.isSneaking()){
			this.player = player.getGameProfile();
		} else {
			player.addChatComponentMessage(new ChatComponentText("Bound Player: " + ((this.player == null) ? "null" : player.getCommandSenderName())));				
		}
	}
	return super.onBlockActivated(world, x, y, z, player, side, hitX, hitY, hitZ);
}

@Override
public void writeToPacketNBT(NBTTagCompound cmp) {
	super.writeToPacketNBT(cmp);
	if (this.player != null) {
		NBTTagCompound nbt = new NBTTagCompound();
		NBTUtil.func_152460_a(nbt, player);
		cmp.setTag(TAG_PLAYER, nbt);
	}	
}

@Override
public void readFromPacketNBT(NBTTagCompound cmp) {
	super.readFromPacketNBT(cmp);	
	if(cmp.hasKey(TAG_PLAYER))
		player = NBTUtil.func_152459_a(cmp.getCompoundTag(TAG_PLAYER));			
}

@Override
public int getMaxMana() {
	return 20;
}

@Override
public int getColor() {
	return 0xFF0000;
}

@Override
public IIcon getIcon() {
	return BotaniaAPI.getSignatureForName(BlockNames.TRANSMEED).getIconForStack(null);
}

@Override
public LexiconEntry getEntry() {
	return SNLexiconEntries.entryTransmeed;
}

}

 

 

Thank you for your help anyway :)

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Define "doenst seem to work"

When are you triing to access the information and how

In "onBlockActivated" it will print out the Bound Player and the seconds the tile existed. When I shift right click it will bind myself to it and then everytime I right click it it will print my username and the time the tile existed. When I log out and log in, and right click the tile, it will print "null", as in no player is bound to it, so it didn't save properly.

 

You need to mark dirty when the player is set, or else it will not save

I don't think this is the case because it saves the seconds the tile existed properly, but I will try in a bit

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Have you tried to save player's UUID instead?

 

Because when you have the UUID you can just look up the player whose UUID it is.

If my post helped you, please press that "Thank You"-button to show your appreciation.

 

Also if you don't know Java, I would suggest you read the official tutorials by Oracle to get an idea of how to do this. Thanks, and good modding!

 

Also if you haven't, set up a Git repo for your mod not only for convinience but also to make it easier to help you.

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You need to mark dirty when the player is set, or else it will not save

Still same result :/

 

Have you tried to save player's UUID instead?

 

Because when you have the UUID you can just look up the player whose UUID it is.

You mean like this?

@Override
public void writeToPacketNBT(NBTTagCompound cmp) {
	super.writeToPacketNBT(cmp);
	if(player == null){
		cmp.setString(TAG_PLAYER, "");
	} else {
		cmp.setString(TAG_PLAYER, player.getPersistentID().toString());
	}
	cmp.setInteger(TAG_SECONDS, seconds);
}

@Override
public void readFromPacketNBT(NBTTagCompound cmp) {
	super.readFromPacketNBT(cmp);
	String str = cmp.getString(TAG_PLAYER);
	if(str != null && !str.equals("")){
		UUID uuid = UUID.fromString(str);
		if(uuid == null){
			player = null;
		} else {
			String playerName = MinecraftServer.getServer().func_152358_ax().func_152652_a(uuid).getName();
			player =  MinecraftServer.getServer().getConfigurationManager().func_152612_a(playerName);
		}
	}
	seconds = cmp.getInteger(TAG_SECONDS);
}

When I reload the world the flower transforms into "Botania Flower", which you only get when something went wrong. So that doesn't work either, or am I using it wrong?

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