BoonieQuafter-CrAfTeR Posted June 22, 2015 Posted June 22, 2015 Hey guys, im trying to make an attack animation, so I looked at some vanilla code, but I still cant seem to find out why it wont work. thanks. Mob Code package com.OlympiansMod.entity; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityCreature; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIAttackOnCollide; import net.minecraft.entity.ai.EntityAIDefendVillage; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILookAtVillager; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAIMoveThroughVillage; import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction; import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.monster.EntityGolem; import net.minecraft.entity.monster.EntityMob; import net.minecraft.entity.monster.IMob; import net.minecraft.entity.passive.EntityAnimal; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.DamageSource; import net.minecraft.world.World; public class EntityUndead extends EntityGolem{ private int attackTimer; public EntityUndead(World world) { super(world); this.setSize(1.1F, 2F); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true)); this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 2.0D, 32.0F)); this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D)); this.tasks.addTask(6, new EntityAIWander(this, 0.6D)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector)); } protected boolean isAIEnabled(){ return true; } protected void applyEntityAttributes(){ super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(100.0f); this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.50D); } protected void collideWithEntity(Entity entity) { if (entity instanceof IMob && this.getRNG().nextInt(20) == 0) { this.setAttackTarget((EntityLivingBase)entity); } super.collideWithEntity(entity); } public void readEntityFromNBT(NBTTagCompound par1) { super.readEntityFromNBT(par1); } public void onLivingUpdate() { super.onLivingUpdate(); if (this.attackTimer > 0) { --this.attackTimer; } } public boolean attackEntityAsMob(Entity entity) { this.attackTimer = 10; this.worldObj.setEntityState(this, (byte)4); boolean flag = entity.attackEntityFrom(DamageSource.causeMobDamage(this), (float)(10 + this.rand.nextInt(15))); if (flag) { entity.motionY += 0.4000000059604645D; } this.playSound("mob.irongolem.throw", 1.0F, 1.0F); return flag; } @SideOnly(Side.CLIENT) public int getAttackTimer() { return this.attackTimer; } protected String getHurtSound() { return "mob.irongolem.hit"; } protected String getDeathSound() { return "mob.irongolem.death"; } protected void func_145780_a(int p_145780_1_, int p_145780_2_, int p_145780_3_, Block p_145780_4_) { this.playSound("mob.irongolem.walk", 1.0F, 1.0F); } } Model Code // Date: 6/6/2015 2:49:05 PM // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.OlympiansMod.entity; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.monster.EntityIronGolem; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; public class Undead extends ModelBase { //fields ModelRenderer LegR; ModelRenderer LegL; ModelRenderer Body; ModelRenderer ArmR; ModelRenderer ForearmR; ModelRenderer ArmL; ModelRenderer ForearmL; ModelRenderer Head; public Undead() { textureWidth = 64; textureHeight = 64; LegR = new ModelRenderer(this, 46, 0); LegR.addBox(0F, 0F, 0F, 4, 16, 4); LegR.setRotationPoint(1F, 8F, -2F); LegR.setTextureSize(64, 64); LegR.mirror = true; setRotation(LegR, 0F, 0F, 0F); LegL = new ModelRenderer(this, 30, 0); LegL.addBox(-3F, 0F, 0F, 4, 16, 4); LegL.setRotationPoint(-1F, 8F, -1F); LegL.setTextureSize(64, 64); LegL.mirror = true; setRotation(LegL, 0F, 0F, 0F); Body = new ModelRenderer(this, 0, 0); Body.addBox(-4.5F, 0F, 0F, 10, 14, 5); Body.setRotationPoint(-0.5F, -6F, -2.5F); Body.setTextureSize(64, 64); Body.mirror = true; setRotation(Body, 0.0743572F, 0.1858931F, 0F); ArmR = new ModelRenderer(this, 0, 19); ArmR.addBox(0F, 0F, 0F, 2, 7, 2); ArmR.setRotationPoint(5.3F, -6F, -2.5F); ArmR.setTextureSize(64, 64); ArmR.mirror = true; setRotation(ArmR, 0.2033463F, 0.1289891F, -0.0743572F); ForearmR = new ModelRenderer(this, 8, 19); ForearmR.addBox(0F, 0F, 0F, 2, 6, 2); ForearmR.setRotationPoint(0.0F, 6.3F, 0.0F); ForearmR.setTextureSize(64, 64); ForearmR.mirror = true; setRotation(ForearmR, 0.0743572F, 0.0743654F, -0.0743572F); ArmL = new ModelRenderer(this, 0, 28); ArmL.addBox(0F, 0F, 0F, 3, 7, 3); ArmL.setRotationPoint(-7.5F, -6.5F, -0.3333333F); ArmL.setTextureSize(64, 64); ArmL.mirror = true; setRotation(ArmL, -0.0174533F, 0.0789013F, 0.0872665F); ForearmL = new ModelRenderer(this, 12, 28); ForearmL.addBox(0F, 0F, 0F, 2, 6, 2); ForearmL.setRotationPoint(0.5F, 6.3F, 0.3333333F); ForearmL.setTextureSize(64, 64); ForearmL.mirror = true; setRotation(ForearmL, -0.0652691F, 0.0743654F, 0.0827224F); Head = new ModelRenderer(this, 30, 20); Head.addBox(-2F, 0F, 0F, 5, 5, 5); Head.setRotationPoint(-0.5F, -11F, -3F); Head.setTextureSize(64, 64); Head.mirror = true; setRotation(Head, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); LegR.render(f5); LegL.render(f5); Body.render(f5); ArmR.render(f5); ForearmR.render(f5); ArmL.render(f5); ForearmL.render(f5); Head.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); this.Head.rotateAngleY = f3 / (180F / (float)Math.PI); this.Head.rotateAngleX = f4 / (180F / (float)Math.PI); LegR.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1; LegL.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.4F * f1; ArmR.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1; ArmL.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.4F * f1; ArmR.addChild(ForearmR); ArmL.addChild(ForearmL); ForearmR.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1; ForearmL.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.4F * f1; } public void LivingAttackEvent(EntityLivingBase entity, float par1, float par2, float par3){ EntityUndead undead = (EntityUndead)entity; int i = undead.getAttackTimer(); if (i > 0) { this.ArmR.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float)i - par2, 10.0F); } } private float func_78172_a(float f1, float f2){ return (Math.abs(f1 % f2 - f2 * 0.5F) - f1 * 0.25F) / (f2 * 0.25F); } } Quote Im serious don't look at it!!
SCAREX Posted June 22, 2015 Posted June 22, 2015 You are using a corrupted model from techne, that's not your fault but techne creates corrupted files, you can correct your file here : http://scarex.fr/model_corrector.php. For the animation, I found this : /** * Used for easily adding entity-dependent animations. The second and third float params here are the same second * and third as in the setRotationAngles method. */ public void setLivingAnimations(EntityLivingBase p_78086_1_, float p_78086_2_, float p_78086_3_, float p_78086_4_) { EntityIronGolem entityirongolem = (EntityIronGolem)p_78086_1_; int i = entityirongolem.getAttackTimer(); if (i > 0) { this.ironGolemRightArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float)i - p_78086_4_, 10.0F); this.ironGolemLeftArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float)i - p_78086_4_, 10.0F); } else { int j = entityirongolem.getHoldRoseTick(); if (j > 0) { this.ironGolemRightArm.rotateAngleX = -0.8F + 0.025F * this.func_78172_a((float)j, 70.0F); this.ironGolemLeftArm.rotateAngleX = 0.0F; } else { this.ironGolemRightArm.rotateAngleX = (-0.2F + 1.5F * this.func_78172_a(p_78086_2_, 13.0F)) * p_78086_3_; this.ironGolemLeftArm.rotateAngleX = (-0.2F - 1.5F * this.func_78172_a(p_78086_2_, 13.0F)) * p_78086_3_; } } } Class : net.minecraft.client.model.ModelIronGolem Quote
BoonieQuafter-CrAfTeR Posted June 22, 2015 Author Posted June 22, 2015 I was already using that for the animation, im not sure what you mean by corrupted though, also why would the file being corrupted stop the animation from working. P.S in order to make an animation work you have to make an attack timer in your mod class, which is what I assume is/was the problem. Quote Im serious don't look at it!!
SCAREX Posted June 22, 2015 Posted June 22, 2015 File corruption with techne example : LegR = new ModelRenderer(this, 46, 0); LegR.addBox(0F, 0F, 0F, 4, 16, 4); // The variables names should begin with a lower case letter LegR.setRotationPoint(1F, 8F, -2F); LegR.setTextureSize(64, 64); LegR.mirror = true; // Miror texture should be after the initialization setRotation(LegR, 0F, 0F, 0F); The reason that your animation doesn't work is because your event is fired once, but the method setLivingAnimation is fired every render tick. 1 Quote
BoonieQuafter-CrAfTeR Posted June 23, 2015 Author Posted June 23, 2015 ok so I ran it through the program and it still doesn't work.. package com.OlympiansMod.entity; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.monster.EntityIronGolem; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; public class Undead extends ModelBase { protected ModelRenderer legR; protected ModelRenderer legL; protected ModelRenderer body; protected ModelRenderer armR; protected ModelRenderer forearmR; protected ModelRenderer armL; protected ModelRenderer forearmL; protected ModelRenderer head; public Undead() { this.textureWidth = 64; this.textureHeight = 64; this.legR = new ModelRenderer(this, 46, 0); this.legR.mirror = true; this.legR.addBox(0F, 0F, 0F, 4, 16, 4); this.legR.setRotationPoint(1F, 8F, -2F); this.legR.setTextureSize(64, 64); setRotation(this.legR, 0F, 0F, 0F); this.legL = new ModelRenderer(this, 30, 0); this.legL.mirror = true; this.legL.addBox(-3F, 0F, 0F, 4, 16, 4); this.legL.setRotationPoint(-1F, 8F, -1F); this.legL.setTextureSize(64, 64); setRotation(this.legL, 0F, 0F, 0F); this.body = new ModelRenderer(this, 0, 0); this.body.mirror = true; this.body.addBox(-4.5F, 0F, 0F, 10, 14, 5); this.body.setRotationPoint(-0.5F, -6F, -2.5F); this.body.setTextureSize(64, 64); setRotation(this.body, 0.0743572F, 0.1858931F, 0F); this.armR = new ModelRenderer(this, 0, 19); this.armR.mirror = true; this.armR.addBox(0F, 0F, 0F, 2, 7, 2); this.armR.setRotationPoint(5.3F, -6F, -2.5F); this.armR.setTextureSize(64, 64); setRotation(this.armR, 0.2033463F, 0.1289891F, -0.0743572F); this.forearmR = new ModelRenderer(this, 8, 19); this.forearmR.mirror = true; this.forearmR.addBox(0F, 0F, 0F, 2, 6, 2); this.forearmR.setRotationPoint(0.0F, 6.3F, 0.0F); this.forearmR.setTextureSize(64, 64); setRotation(this.forearmR, 0.0743572F, 0.0743654F, -0.0743572F); this.armL = new ModelRenderer(this, 0, 28); this.armL.mirror = true; this.armL.addBox(0F, 0F, 0F, 3, 7, 3); this.armL.setRotationPoint(-7.5F, -6.5F, -0.3333333F); this.armL.setTextureSize(64, 64); setRotation(this.armL, -0.0174533F, 0.0789013F, 0.0872665F); this.forearmL = new ModelRenderer(this, 12, 28); this.forearmL.mirror = true; this.forearmL.addBox(0F, 0F, 0F, 2, 6, 2); this.forearmL.setRotationPoint(0.5F, 6.3F, 0.3333333F); this.forearmL.setTextureSize(64, 64); setRotation(this.forearmL, -0.0652691F, 0.0743654F, 0.0827224F); this.head = new ModelRenderer(this, 30, 20); this.head.mirror = true; this.head.addBox(-2F, 0F, 0F, 5, 5, 5); this.head.setRotationPoint(-0.5F, -11F, -3F); this.head.setTextureSize(64, 64); setRotation(this.head, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); this.legR.render(f5); this.legL.render(f5); this.body.render(f5); this.armR.render(f5); this.forearmR.render(f5); this.armL.render(f5); this.forearmL.render(f5); this.head.render(f5); } public static void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); this.head.rotateAngleY = f3 / (180F / (float)Math.PI); this.head.rotateAngleX = f4 / (180F / (float)Math.PI); legR.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1; legL.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.4F * f1; armR.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1; armL.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.4F * f1; armR.addChild(forearmR); armL.addChild(forearmL); forearmR.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1; forearmL.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.4F * f1; } public void setLivingAnimations(EntityLivingBase entity, float par2, float par3, float par4) { EntityUndead entityundead = (EntityUndead)entity; int i = entityundead.getAttackTimer(); if (i > 0) { this.armR.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float)i - par4, 10.0F); this.armL.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float)i - par4, 10.0F); } else { this.armR.rotateAngleX = (-0.2F + 1.5F * this.func_78172_a(par2, 13.0F)) * par3; this.armL.rotateAngleX = (-0.2F - 1.5F * this.func_78172_a(par2, 13.0F)) * par3; } } private float func_78172_a(float p_78172_1_, float p_78172_2_) { return (Math.abs(p_78172_1_ % p_78172_2_ - p_78172_2_ * 0.5F) - p_78172_2_ * 0.25F) / (p_78172_2_ * 0.25F); } } Quote Im serious don't look at it!!
BoonieQuafter-CrAfTeR Posted June 23, 2015 Author Posted June 23, 2015 #linkin-logs Quote Im serious don't look at it!!
coolAlias Posted June 23, 2015 Posted June 23, 2015 Why are you using a Forge Event to handle your animation?!?!?!?! No no no. Not good. It's YOUR entity class, and YOUR model, use the methods already available to you: ModelBase#setLivingAnimations has access to any of your entity fields that have been synced to the client, whether by packet, DataWatcher, or World#setEntityState + YourEntity#handleHealthUpdate. Quote http://i.imgur.com/NdrFdld.png[/img]
BoonieQuafter-CrAfTeR Posted June 23, 2015 Author Posted June 23, 2015 which forge event? @SideOnly(Side.CLIENT) this? Quote Im serious don't look at it!!
coolAlias Posted June 23, 2015 Posted June 23, 2015 which forge event? @SideOnly(Side.CLIENT) this? Well, it's not really a Forge event, but it looks as though you copied it from a Forge event and may have been expecting it to act like one: // in your Model class: public void LivingAttackEvent(EntityLivingBase entity, float par1, float par2, float par3){ Where are you calling that from? Are you calling it at all? Perhaps you should check out Jabelar's tutorial on animations / entities. Quote http://i.imgur.com/NdrFdld.png[/img]
BoonieQuafter-CrAfTeR Posted June 23, 2015 Author Posted June 23, 2015 I looked at jabelar's tutorial, but there was no explanation on attacking animations, i will keep in mind the cycling process later though. Quote Im serious don't look at it!!
coolAlias Posted June 23, 2015 Posted June 23, 2015 It looks like you are trying to mimic the vanilla Iron Golem attack animation, correct? In any case, you should look at the Iron Golem code, both the Entity and the Model, to see how it handles the attack timer / animation. Here's what you should pay attention to / learn as you look through the IronGolem classes: 1. Golem attacks, calls world.setEntityState(this, byteFlag) 2. Minecraft sends a packet for you that calls golem#handleHealthUpdate(byteFlag) on the client side 3. When byteFlag is received, it starts the golem's attack timer - again, this is on the client side, which is important 4. attack timer is decremented every tick in the entity's onLivingUpdate method 5. In the model class, which is client side, it can now see that the attack timer is ticking and animate accordingly in setLivingAnimations Quote http://i.imgur.com/NdrFdld.png[/img]
BoonieQuafter-CrAfTeR Posted June 23, 2015 Author Posted June 23, 2015 yay, thanks guys it worked Quote Im serious don't look at it!!
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