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Posted

Hello.

I create a spade texture with the center semi-transparent, but the minecraft render with a solid color.

 

render code:

 

import net.minecraft.item.ItemStack;

import net.minecraftforge.client.IItemRenderer;

import org.lwjgl.opengl.GL11;

 

public class MtSpadeRender implements IItemRenderer{

 

@Override

public boolean handleRenderType(ItemStack item, ItemRenderType type) {

// TODO Auto-generated method stub

return false;

}

 

@Override

public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {

// TODO Auto-generated method stub

return false;

}

 

@Override

public void renderItem(ItemRenderType type, ItemStack item, Object... data) {

// TODO Auto-generated method stub

 

}

 

}

 

proxy:

 

import cpw.mods.fml.client.registry.RenderingRegistry;

 

public class ClientProxy extends ServerProxy{

 

public void regiterRenderThings(){

 

}

 

}

 

 

Posted

I want the central part of the spade is semi-transparent.

i make the texture usinng photoshop.

I don't know how to do the rendering work properly.

Posted

I don't you have to use a custom renderer for this. Try overriding

requiresMultipleRenderPasses()

to return true;

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

Hi

Take a look at the code for the vanilla stained glass and how they returned a texture with a semi-transparent background. Hope that gives you a basic idea.

Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]

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