Posted June 25, 201510 yr Hey guys, so I want to make an onDeath method in my entity class, basically when the entity dies it spawns two more of its self, so yeah what I have set up isn't really working at all, so I tried looking for a method in the EntityDragon. public void onDeathUpdate(World world, EntityPlayer player){ if(!world.isRemote){ for (int i = 0 ; i < 2 ; i++){ EntityCell cell = new EntityCell(world); cell.setPosition(player.posX, player.posY, player.posZ); world.spawnEntityInWorld(cell); } } } is there a method for a death event sorta thing. thanks Im serious don't look at it!!
June 25, 201510 yr You can override EntityLivingBase#onDeath(DamageSource). What is your problem with that? I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
June 25, 201510 yr Author lol I meant to take down this thread I already figured it out Im serious don't look at it!!
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