Posted June 25, 201510 yr Greetings! I have a large tile entity (with a TESR) that is working exactly as I want it. The only issue is that, since the render is so large, the render vanishes the block in charge of the render is out of view (which, of course, is expected). I was just wondering if there was a way to force the renderer to keep the TESR active even when the block is slightly out of view. Perhaps there is some sort of viewing angle parameter you can pass in somewhere, like tricking the program to think that for this specific block we have a wider FOV? Am I chasing a unicorn here, or is this something that can be done? Thank you for your time! :-) Able to differentiate the difference of a sum and an integral.
June 25, 201510 yr Override getRenderBoundingBox() and make it return a bigger AxisAlignedBB than the default (1x1x1). Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
June 25, 201510 yr Author Snazzy! That's exactly what I needed. Thanks! Able to differentiate the difference of a sum and an integral.
June 26, 201510 yr Author TESR = TileEntitySpecialRenderer :-) Able to differentiate the difference of a sum and an integral.
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