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Posted

I'm working on a piece of armor for my mod that I would like to be dye-able, similar to how vanilla leather armor can be dyed. I would also like the armor to be a Techne model rather than just the normal sort of armor.

 

Could anyone link me to a tutorial of how this is done, or just give me the conceptual overview of how this is typically implemented? I assume I can probably just tint the whole texture with a color via GL11 somehow, but how would I go about only coloring certain areas of the texture?

 

Thanks! I tried to search for this myself, but I found little information about it.

I think your best bet is to make textures for all the different variants, and then wherever you render your armour model, check (via NBT, or some other way) what texture to bind, and then render it.

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