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Posted

Hi,

 

I've a block that needs to update the state based on the amount of ice.

The blockstate.json file of this block needs more than 15 combinations (Facing & ice 1 -> 10). So I use getActualState().

But somehow, my

int ice = ((Integer) state.getValue(ICE).intValue();[/Code]

always prints the value of 10 (system.out.println() in getActualState() method).

I don't know how this happen.

Thanks.

 

Block class:

 

http://pastebin.com/xR9eNeLv

Creator of the Master Chef Mod and many more to come.

 

If I helped you, please click the 'thank you' button.

Posted

Hi,

I have a hard time to understand what you're trying to explain.

Do you know or have example code where this is used, so I can study it?

Creator of the Master Chef Mod and many more to come.

 

If I helped you, please click the 'thank you' button.

Posted

I don't understand why you read property ICE and then write it back.

Also, you didn't implement getMetaFromState and getStateFromMeta well. Since you don't have a getStateFromMeta, the state will always be the default state.

 

And... using getActualState means some states are calculated not stored in meta. For example, the direction of redstone wire. If your block states cannot be calculated, I suppose tile entity is a better choice.

Author of Tao Land Mod.

width=200 height=69http://taoland.herbix.me/images/1/14/TaoLandLogo.png[/img]

Also, author of RenderTo

----

I'm not an English native speaker. I just try my best.

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