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Rendering and saving questions


Ilddor

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Hi, I have two problems with my mod:

First, I've written class which is extending TileEntitySpecialRenderer and block is rendering in the world but in the inventory it's only one flat square of texture, do I need to do rendering by class implementing ISimpleBlockRenderingHandler or there is any other way to do this?(cos i spend some time over the TileEntitySpecialRenderer, and with ISimpleBlockRenderingHandler i think it will go to the trash as it's have own method to render blocks in the world).

 

And the second one is that the same TileEntity is changing it's own variables which should be saved, so i did it by adding write and read to NBT methods, and everything seems to be good, but it's saving only on the server side, and client after relog have initial values. Any suggestions how to fix it?

 

Thanks in advance.

If you see a mistake in my post please tell me about it. Thanks and sorry for my English.

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And the second one is that the same TileEntity is changing it's own variables which should be saved, so i did it by adding write and read to NBT methods, and everything seems to be good, but it's saving only on the server side, and client after relog have initial values. Any suggestions how to fix it?

 

Thanks in advance.

look your code of packetHandler!

and let you print out the variables so you can see what happen.

System.out.println(" test : " + yourVariable);

was fighting with the same Problem!

and your other problem with white Block look in the tutorials there is one that explain, how to render the Block in the Inventory!

 

 

 

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