Jump to content

Rendering and saving questions


Ilddor

Recommended Posts

Hi, I have two problems with my mod:

First, I've written class which is extending TileEntitySpecialRenderer and block is rendering in the world but in the inventory it's only one flat square of texture, do I need to do rendering by class implementing ISimpleBlockRenderingHandler or there is any other way to do this?(cos i spend some time over the TileEntitySpecialRenderer, and with ISimpleBlockRenderingHandler i think it will go to the trash as it's have own method to render blocks in the world).

 

And the second one is that the same TileEntity is changing it's own variables which should be saved, so i did it by adding write and read to NBT methods, and everything seems to be good, but it's saving only on the server side, and client after relog have initial values. Any suggestions how to fix it?

 

Thanks in advance.

If you see a mistake in my post please tell me about it. Thanks and sorry for my English.

Link to comment
Share on other sites

 

And the second one is that the same TileEntity is changing it's own variables which should be saved, so i did it by adding write and read to NBT methods, and everything seems to be good, but it's saving only on the server side, and client after relog have initial values. Any suggestions how to fix it?

 

Thanks in advance.

look your code of packetHandler!

and let you print out the variables so you can see what happen.

System.out.println(" test : " + yourVariable);

was fighting with the same Problem!

and your other problem with white Block look in the tutorials there is one that explain, how to render the Block in the Inventory!

 

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.