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WiNeTel

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About WiNeTel

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    Tree Puncher

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    I am new!
  1. Hello and thanks for your hard work! but i have a problem, i don´t get it to work, OK, bukkitforge work, but when put worldedit or/and essentials in plugins and reload start creating all the files and folders but no more cant use anything! then i look in the log and i see this: 15.01 16:35:40 [server] INFO [bukkitForge] Going to load perms file: permissions.yml 15.01 16:35:40 [server] INFO [Minecraft] Essentials: Using GroupManager based permissions. 15.01 16:35:40 [server] INFO [Minecraft] 1.4.5-R0.2 15.01 16:35:40 [server] INFO [Minecraft] git-BukkitForge-1.4.5-R1.0-b3000 jnks (Re
  2. You make a few mistakes, 1. When you use multiBlocks it use the Metadata to store the 16 diff Blocks, Crops, Stairs & Fences use the Metadata to store the direction, so it will not work. 2. in your Block Class: public MultiFence(int par1, int texture) { super(par1, Material.wood); this.blockIndexInTexture= texture //super(par1, 0, Material.wood); setBlockName("multiFence"); this.setCreativeTab(CreativeTabs.tabDeco); } Then you give the texture ID in the Block declaration. then in : @Override public int getBlockTextureF
  3. Hello. i have a customBlock all rendering work good, in the tileEntity have 2 parts 1. part get called over "onBlockActivated" depend the Item i use i change a few Variables stored in the tileEntity and depend the Variable changing the Texture, here work all good! 2. part, get called over "updateTick" here start a process that counts the Variables up and down, the packetHandler work, but the textures are not changing, i get the variables in the renderBlock.class with "tile.getVariablex()" how to say him to update the texture ? when change code in the renderBlock.class
  4. look your code of packetHandler! and let you print out the variables so you can see what happen. System.out.println(" test : " + yourVariable); was fighting with the same Problem! and your other problem with white Block look in the tutorials there is one that explain, how to render the Block in the Inventory!
  5. Thanks for the try, but not help. Found the Error in my old code i use: public boolean tryPlaceIntoWorld(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10) only for seeds work but not more for ItemDamage. must change it to "onItemUse"
  6. after update to forge 4.2.5 build 303, have a small problem, OK changing the ItemsSeeds to the new IPlantable, but now the ItemDamage not work. normaly use this: par1ItemStack.damageItem(1, par2EntityPlayer); There are more changes in 4.2.5?
  7. Again having Problems, now try my first Block that can do something! i have a Block, TileEntity in the TileEntity want to store something like Water so i make a Variable waterLevel ItemStack var10 = par5EntityPlayer.inventory.getCurrentItem(); if (var10.itemID == Item.bucketWater.shiftedIndex) { par5EntityPlayer.inventory.setInventorySlotContents(par5EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketEmpty)); if(waterLevel < 10) { waterLevel = 10;
  8. Hope someone can explain me this message. Starting my first experiments with GUI, the Gui not open. It´s all from the Gui tutorial in the WIKI hope someone can help me without posting all the code
  9. Thanks will look in it. It´s my problem, too the BlockItems
  10. OK example, i want to make a view stairs all with 1 Block ID, in original the StairBlock store the direction in the Metadata. So the question is now, when all understand correct i have 2 ways to do it: 1. i use the metadata to store the Direction and use the tileEntity only for the different Stairs or 2. rewrite all, don´t use the metadata and store the direction directly in the TileEntity. But what is the best way, thinking in complex of coding and compatibility for fututre changes? think to store in on Block 20 - 30 Blocks
  11. I´am not sure how work in 1.3.2 but in 1.2.5 was a method i found a try 1 time: in modfile was something with public boolean renderWorldBlock(RenderBlocks var1, IBlockAccess var2, int var3, int var4, int var5, Block var6, int var7) { . . . . .getBlockTileEntity . . . var1.overrideBlockTexture = texture; something like this, sorry not remember verry good, it´s month ago, that was playing around with it
  12. The minecraft-server.jar you download seperate and put in the jar folder.
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