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Posted

I am having an issue with my mod where there will be chat messages that repeat, though I can't seem to find it. There's no issue in single player, but on multiplayer, this happens:

cftfZgS.png

This server has an anti-spam, where 2 messages in a row can't be the same, therefore it's repeating messages. However, I can't figure out where in the code it would do that (I'm probably missing something obvious).

[spoiler=Main]package com.wuble.chattranslate;

 

import com.wuble.chattranslate.handler.ChatHandler;

import com.wuble.chattranslate.handler.ConfigurationHandler;

import com.wuble.chattranslate.proxy.IProxy;

import com.wuble.chattranslate.reference.ClassReference;

import com.wuble.chattranslate.reference.NameReference;

import net.minecraftforge.common.MinecraftForge;

import net.minecraftforge.common.config.Configuration;

import net.minecraftforge.fml.common.FMLCommonHandler;

import net.minecraftforge.fml.common.Mod;

import net.minecraftforge.fml.common.SidedProxy;

import net.minecraftforge.fml.common.event.FMLInitializationEvent;

import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;

import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;

import com.memetix.mst.translate.Translate;

 

 

@Mod(modid = NameReference.MODID, name = NameReference.MODNAME, version = NameReference.VERSION)

public class ChatTranslate {

 

    public static String langDefault, clientId, clientSecret;

    @Mod.Instance(NameReference.MODID)

    public static ChatTranslate instance;

 

    @SidedProxy(clientSide = ClassReference.CLIENT_PROXY_CLASS, serverSide =  ClassReference.SERVER_PROXY_CLASS)

    public static IProxy proxy;

 

    @Mod.EventHandler

    public static void preInit (FMLPreInitializationEvent event){

        ConfigurationHandler.init(event.getSuggestedConfigurationFile());

        FMLCommonHandler.instance().bus().register(new ConfigurationHandler());

        try{ initializeTranslate(); } catch (Exception e) {e.printStackTrace(); }

        MinecraftForge.EVENT_BUS.register(new ChatHandler());

 

 

    }

 

    @Mod.EventHandler

    public static void init(FMLInitializationEvent event){

 

    }

 

    @Mod.EventHandler

    public static void postInit(FMLPostInitializationEvent event){

 

    }

    public static void initializeTranslate() throws Exception {

        Translate.setClientId(ConfigurationHandler.clientId);

        Translate.setClientSecret(ConfigurationHandler.clientSecret);

    }

 

}

 

 

[spoiler=Thread]package com.wuble.chattranslate.thread;

 

import com.memetix.mst.detect.Detect;

import com.memetix.mst.language.Language;

import com.memetix.mst.translate.Translate;

import com.wuble.chattranslate.handler.ChatHandler;

import com.wuble.chattranslate.handler.ConfigurationHandler;

import net.minecraft.client.Minecraft;

import net.minecraft.util.ChatComponentText;

import net.minecraft.util.EnumChatFormatting;

 

public class TranslateThread extends Thread {

    public static String receivedMessage, receivedFormatted;

    private static Language from, langDefault;

 

    @Override

    public void run(){

        receivedMessage = ChatHandler.receivedMessage;

        receivedFormatted = ChatHandler.receivedFormatted;

        langDefault = Language.fromString(ConfigurationHandler.langDefault);

        try {from = Detect.execute(receivedMessage);} catch(Exception e){e.printStackTrace();}

        if (from == langDefault){

            Minecraft.getMinecraft().thePlayer.addChatComponentMessage(new ChatComponentText(receivedFormatted));

        }

        else {

            try {Minecraft.getMinecraft().thePlayer.addChatComponentMessage(new ChatComponentText(Translate.execute(receivedMessage,

                from, langDefault) + EnumChatFormatting.GRAY + EnumChatFormatting.ITALIC + " [From: " + from.getName(langDefault) + "]" ).setChatStyle(ChatHandler.clickableChat)); } catch(Exception e) { e.printStackTrace(); }

        }

    }

}

 

 

[spoiler=ChatHandler]package com.wuble.chattranslate.handler;

 

import com.wuble.chattranslate.thread.TranslateThread;

import net.minecraft.event.HoverEvent;

import net.minecraft.util.ChatComponentText;

import net.minecraft.util.ChatStyle;

import net.minecraftforge.client.event.ClientChatReceivedEvent;

import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

 

 

public class ChatHandler {

 

  public static String receivedMessage, receivedFormatted;

    public static ChatStyle clickableChat;

 

    @SubscribeEvent

    public void onClientChatReceived(ClientChatReceivedEvent event){

        receivedFormatted = event.message.getFormattedText();

        receivedMessage = event.message.getUnformattedText();

        HoverEvent chatHover = new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ChatComponentText(receivedFormatted));

        clickableChat = new ChatStyle().setChatHoverEvent(chatHover);

        event.setCanceled(true);

        new TranslateThread().start();

 

 

    }

 

}

 

 

 

  On 6/30/2015 at 12:31 PM, diesieben07 said:

This will break horribly, you cannot add chat messages from a different thread.

^^ This appears to have been the issue.

Posted

First, don't use static fields. Just pass the variables to the Thread.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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