Jump to content

Recommended Posts

Posted

Hello,

is there something such as an event that is being called when the tooltip / name next to an item or the item itself is being rendered?

I would like to add some additional information and graphics to it.

 

Thanks in advance,

Busti

 

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Posted
  On 7/2/2015 at 8:19 AM, Busti said:

Hello,

is there something such as an event that is being called when the tooltip / name next to an item or the item itself is being rendered?

I would like to add some additional information and graphics to it.

 

Thanks in advance,

Busti

 

There is an event to manipulate the content of the tooltip called

ItemTooltipEvent

.

I dunno if you're able to render anything on it, though, as it gets called before the tooltip gets drawn...

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

Check out RenderGameOverlayEvent event.

 

@SubscribeEvent(priority = EventPriority.NORMAL)
public void onRenderHotBar(RenderGameOverlayEvent event)
{
	if(event.type==ElementType.HOTBAR) renderCrazyExtraStuff();

}

Posted
  On 7/2/2015 at 9:29 AM, Failender said:

Check out RenderGameOverlayEvent event.

 

@SubscribeEvent(priority = EventPriority.NORMAL)
public void onRenderHotBar(RenderGameOverlayEvent event)
{
	if(event.type==ElementType.HOTBAR) renderCrazyExtraStuff();

}

 

That event doesn't deal with tooltips at all...

 

Busti: There's sadly no real event for rendering a tooltip, so you're stuck with the ItemTooltipEvent and manipulating its content.

You may be able to hack something together with the

DrawScreenEvent

, which fires if any Gui is open: You'd need to empty the list in

ItemTooltipEvent

, get the Gui, get the Gui slots, check if there's your item in one of the slots, check if the mouse hovers that item, draw your custom tooltip. But this would be pretty expensive, especially on render, where the event gets called every frame...

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

I had a look into it and it contains every screen overlay. E.g. the XP bar or the boss bar. Sadly it is not what I need right now. But it is good to know that it exists.

 

It looks like it would be really expensive to render such a tooltip without a coremod but I don't want to do that right now...

I wonder how Thaumcraft does it.

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Posted
  On 7/2/2015 at 10:21 AM, Busti said:

I had a look into it and it contains every screen overlay. E.g. the XP bar or the boss bar. Sadly it is not what I need right now. But it is good to know that it exists.

 

It looks like it would be really expensive to render such a tooltip without a coremod but I don't want to do that right now...

I wonder how Thaumcraft does it.

 

Well, Azanor said the following on a topic for an Item Tooltip Rendering hook suggestion:

  Quote

I would love a hook like this myself. I'm currently using some creative reflection and such to render icons above the normal tooltip for some items, but would like a more generic way to do it.

 

Unfortunately Thaumcraft isn't open source... so maybe ask him?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

If it works with reflection I might be able to do it. But reflection can be very slow.

Good find though.

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Posted
  On 7/2/2015 at 11:15 AM, diesieben07 said:

An Item can specify a custom FontRenderer (Item.getFontRenderer). Make a custom font renderer that can react to special symbols (unicode stuff) and translate them to icons.

 

Damn, this one was out of the box! Props, will be useful.

  Quote

1.7.10 is no longer supported by forge, you are on your own.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • No matter how many mods I disable it keeps giving the same error. https://paste.ee/p/1fBHCe9O
    • I did that, and then it crashed again, but this time it said something about ComputerCraft; so I disabled that mod and now it works. Thanks for the help!
    • Update ColdSweat to the latest build: https://www.curseforge.com/minecraft/mc-mods/cold-sweat/files/6450271
    • Veuillez lire la FAQ (le lien est en haut de la page) et les journaux de publication tels que décrits ici. Cela aidera à déterminer ce qui se passe. Ce sont des forums anglais, j'ai utilisé un traducteur pour essayer de vous aider, j'espère que ça se retrouve bien.
    • I tried adding the Create (6.0.4) mod to my modpack which causes it to crash before it finishes loading. I tried removing the mod Cold Sweat because the error said it failed to load due to something in Create but when I removed it, it kept crashing; and I also tried downgrading Create, but nothing helped. I assume there's an incompatible mod that's causing Create to not load correctly, but I can't find it. launcher_log.txt: https://mclo.gs/kn5Qkk2 debug.log: https://mclo.gs/zIKoAaB crash report: https://mclo.gs/j86C10Y The part of debug.log that I think is the crash (after Create mod already loaded incorrectly): [02May2025 14:52:36.813] [Worker-ResourceReload-2/ERROR] [net.minecraftforge.fml.javafmlmod.FMLModContainer/]: Exception caught during firing event: com/simibubi/create/content/redstone/displayLink/DisplayBehaviour Index: 3 Listeners: 0: NORMAL 1: net.minecraftforge.eventbus.EventBus$$Lambda$1770/0x00000008009bc8a0@70223c71 2: ASM: class com.momosoftworks.coldsweat.core.event.PotionRecipes register(Lnet/minecraftforge/fml/event/lifecycle/FMLCommonSetupEvent;)V 3: ASM: class com.momosoftworks.coldsweat.compat.CompatManager$ModEvents setupModEvents(Lnet/minecraftforge/fml/event/lifecycle/FMLCommonSetupEvent;)V java.lang.NoClassDefFoundError: com/simibubi/create/content/redstone/displayLink/DisplayBehaviour at TRANSFORMER/cold_sweat@2.3.12/com.momosoftworks.coldsweat.compat.CompatManager$ModEvents.setupModEvents(CompatManager.java:501) at TRANSFORMER/cold_sweat@2.3.12/com.momosoftworks.coldsweat.compat.__ModEvents_setupModEvents_FMLCommonSetupEvent.invoke(.dynamic) at MC-BOOTSTRAP/net.minecraftforge.eventbus/net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:73) at MC-BOOTSTRAP/net.minecraftforge.eventbus/net.minecraftforge.eventbus.EventBus.post(EventBus.java:315) at MC-BOOTSTRAP/net.minecraftforge.eventbus/net.minecraftforge.eventbus.EventBus.post(EventBus.java:296) at LAYER PLUGIN/javafmllanguage@1.20.1-47.4.0/net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:121) at LAYER PLUGIN/fmlcore@1.20.1-47.4.0/net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$5(ModContainer.java:127) at java.base/java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1804) at java.base/java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1796) at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373) at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1182) at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655) at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1622) at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165) Caused by: java.lang.ClassNotFoundException: com.simibubi.create.content.redstone.displayLink.DisplayBehaviour at cpw.mods.securejarhandler/cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:141) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) ... 14 more [02May2025 14:52:36.972] [Worker-ResourceReload-2/ERROR] [net.minecraftforge.fml.javafmlmod.FMLModContainer/LOADING]: Caught exception during event FMLCommonSetupEvent dispatch for modid cold_sweat java.lang.NoClassDefFoundError: com/simibubi/create/content/redstone/displayLink/DisplayBehaviour at com.momosoftworks.coldsweat.compat.CompatManager$ModEvents.setupModEvents(CompatManager.java:501) ~[ColdSweat-2.3.12.jar%23537!/:2.3.12] at com.momosoftworks.coldsweat.compat.__ModEvents_setupModEvents_FMLCommonSetupEvent.invoke(.dynamic) ~[ColdSweat-2.3.12.jar%23537!/:2.3.12] at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:73) ~[eventbus-6.0.5.jar%2387!/:?] at net.minecraftforge.eventbus.EventBus.post(EventBus.java:315) ~[eventbus-6.0.5.jar%2387!/:?] at net.minecraftforge.eventbus.EventBus.post(EventBus.java:296) ~[eventbus-6.0.5.jar%2387!/:?] at net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:121) ~[javafmllanguage-1.20.1-47.4.0.jar%23784!/:?] at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$5(ModContainer.java:127) ~[fmlcore-1.20.1-47.4.0.jar%23783!/:?] at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1804) ~[?:?] at java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1796) ~[?:?] at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373) ~[?:?] at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1182) ~[?:?] at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655) ~[?:?] at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1622) ~[?:?] at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165) ~[?:?] Caused by: java.lang.ClassNotFoundException: com.simibubi.create.content.redstone.displayLink.DisplayBehaviour at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:141) ~[securejarhandler-2.1.10.jar:?] at java.lang.ClassLoader.loadClass(ClassLoader.java:525) ~[?:?] ... 14 more
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.