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[1.7.10] [Solved] Textures missing.


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Posted

I know I recently helped a person on an errors like this, but this different. Forge says my textures are missing,

[16:02:50] [Client thread/ERROR] [TEXTURE ERRORS]:     The missing resources for domain usus are:
[16:02:50] [Client thread/ERROR] [TEXTURE ERRORS]:       textures/blocks/steamEngineWaterPort.png
[16:02:50] [Client thread/ERROR] [TEXTURE ERRORS]:       textures/blocks/steamEngineFrontActive.png
[16:02:50] [Client thread/ERROR] [TEXTURE ERRORS]:       textures/blocks/steamEngineFrontWater4.png
[16:02:50] [Client thread/ERROR] [TEXTURE ERRORS]:       textures/blocks/steamEngineFrontActiveWater4.png
[16:02:50] [Client thread/ERROR] [TEXTURE ERRORS]:       textures/blocks/steamEngineFrontWater2.png
[16:02:50] [Client thread/ERROR] [TEXTURE ERRORS]:       textures/blocks/steamEngineSide.png
[16:02:50] [Client thread/ERROR] [TEXTURE ERRORS]:       textures/blocks/steamEngineFront.png
[16:02:50] [Client thread/ERROR] [TEXTURE ERRORS]:       textures/blocks/steamEngineFrontActiveWater1.png
[16:02:50] [Client thread/ERROR] [TEXTURE ERRORS]:       textures/items/redstoneCrystalBattery.png
[16:02:50] [Client thread/ERROR] [TEXTURE ERRORS]:       textures/blocks/steamEngineFrontActiveWater2.png
[16:02:50] [Client thread/ERROR] [TEXTURE ERRORS]:       textures/blocks/steamEngineFrontWater3.png
[16:02:50] [Client thread/ERROR] [TEXTURE ERRORS]:       textures/blocks/steamEngineFrontActiveWater3.png
[16:02:50] [Client thread/ERROR] [TEXTURE ERRORS]:       textures/blocks/steamEngineFrontWater1.png
[16:02:50] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
[16:02:50] [Client thread/ERROR] [TEXTURE ERRORS]:     No other errors exist for domain usus
[16:02:50] [Client thread/ERROR] [TEXTURE ERRORS]: ==================================================
[16:02:50] [Client thread/ERROR] [TEXTURE ERRORS]: +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

but I know they are there:

FxoWUWe.png

I checked the necessary thing to diagnose the problem but to no avail.

- My modid is all lower case

- There are no typos in anything

- I have the idea { module { inheritOutputDirs = true } } line at the bottom of my build.gradle (I use IntelliJ)

- In my code there is no typos

 

Could there be anything else wrong?

 

Here's my code:

 

  Reveal hidden contents

 

Posted

Woops. That's an error on my part. Thanks for noticing.

Posted

I changed them to lower case and they still aren't working.

Posted

Nope, I  added xxxxxxxxxx at the end of each name and then changed them back and it's still not working.

Posted

Try naming them something like SteamEngineWaterPortChanged, then back to steamEngineWaterPort

 

I had this before, where I had SiliconOre, so I renamed it to siliconOre. Didn't fix the problem. Put it back to SiliconOre, then added something onto it. Then reverted it back to normal.

Posted

try using lowercase only.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

Nope. I changed one from steamEngineFront.png to steam_engine_front.png and changed the instance to be that and it still doesn't work.

Posted

ya, that was the first thing I did when I extracted forge.

Posted

Upon doing more searching around I found that IntelliJ had a folder named "assets.usus" instead of two folders named "assets" and "usus". I fixed that and now it's doing this:

TCvP5ER.png

It's a start. I guess I try using this guide by TheGreyGhost to troubleshoot since this current error is in there. Wish me luck.

Posted

You also need to hava item.json for this block that will point at parent model.json of this block.

Then you need to register it in init() (that thingy with "inventory" at end xD ).

If your block has many variants - you also need to register them all.

  Quote

1.7.10 is no longer supported by forge, you are on your own.

Posted
  On 7/7/2015 at 4:42 AM, Ernio said:

...but right now I haven't slept fort too long and it's 7AM alredy...

...

Cya, gl m8!

 

I wrote this like 10min ago...(other thread) Ernio Off! *falls on bed*

  Quote

1.7.10 is no longer supported by forge, you are on your own.

Posted

I've been doing some tinkering and now the furnace part is on the bottom.

1HBc9OG.png

That isn't a problem, I can fix that, my problem is the block that appears in my inventory is purple and black. How do I fix that?

Posted

Here's my updated code:

 

  Reveal hidden contents

 

Posted

I could override the one with meta and side, but I need access to my tileEntity. My code won't work without it. I would have to return null in the one with meta and side.

Posted

Um no, the way it works is in your inventory the getIcon(IBlockAccess, int, int, int) doesn't exist, because there is no TileEntity for it. So it will use getIcon() (Which would be this.blockIcon which you never set, so if all sides will be the same that would work just setting the blockIcon value) or it will use getIcon(side, meta) which is also used for blocks placed in the world if the IBlockAccess, int, int, int one isn't used first. So it should simply work by overriding the side meta one as well and returning the correct icon.

Posted

Ok, that makes sense. I'll try experimenting a little more.

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