Jump to content

[1.7.10] setDead method


Recommended Posts

I am making a set dead method for my mob, basically its going to be part of a death animation. on death the mob is supposed to spawn particles. problem is it doesn't work.

public void setDead(){ 
     if(!this.worldObj.isRemote){ 
         for (int i = 0; i < 2; ++i)
         {
             worldObj.spawnParticle("lava", this.posX, this.posY, this.posZ, 0.0F, 0.0F, 0.0F);
         }
    	 
     }
     super.setDead();
}
}

Im serious don't look at it!!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.