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Doom Craft


Raebit

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So I am putting together a classic Doom (ID Developed FPS) map for a multiplayer server my brother and I are hosting. I am going to create a mod specifically for this server.

 

I have worked with modding other games in the past and know other coding languages, but I have not touched JAVA yet.

 

The first thing I would like to do with this mod is import and code the actual two dimensional monsters from the original Doom and Doom 2 games.

 

Is this even possible? Can you code enemies and mobs that are sprites in mine craft? If yes, where should I start? Can you point me to a tutorial that will help me start on the track toward making this a reality? I am studying basic JAVA at the moment. I understand that I need this to even begin this undertaking.

 

What is there, specifically, that can help me in achieving this?

 

Thank you in advance for your time and help!

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Yes, it's possible. The Snowball renders in 2D (look at RenderSnowball).

 

I'd suggest you finish studying basic java (to the point you can make a simple program in it) and then look at how to make a basic mod in Forge.

Tutorials on how to start can be found here:

http://www.minecraftforge.net/wiki/Basic_Modding

http://jabelarminecraft.blogspot.de/ (that also gives you links to a couple more tutorial sites)

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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