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Posted

So I am putting together a classic Doom (ID Developed FPS) map for a multiplayer server my brother and I are hosting. I am going to create a mod specifically for this server.

 

I have worked with modding other games in the past and know other coding languages, but I have not touched JAVA yet.

 

The first thing I would like to do with this mod is import and code the actual two dimensional monsters from the original Doom and Doom 2 games.

 

Is this even possible? Can you code enemies and mobs that are sprites in mine craft? If yes, where should I start? Can you point me to a tutorial that will help me start on the track toward making this a reality? I am studying basic JAVA at the moment. I understand that I need this to even begin this undertaking.

 

What is there, specifically, that can help me in achieving this?

 

Thank you in advance for your time and help!

Yes, it's possible. The Snowball renders in 2D (look at RenderSnowball).

 

I'd suggest you finish studying basic java (to the point you can make a simple program in it) and then look at how to make a basic mod in Forge.

Tutorials on how to start can be found here:

http://www.minecraftforge.net/wiki/Basic_Modding

http://jabelarminecraft.blogspot.de/ (that also gives you links to a couple more tutorial sites)

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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