UntouchedWagons Posted July 24, 2015 Posted July 24, 2015 What's the difference between EntityPlayer.getCurrentEquippedItem(), EntityPlayer.getItemInUse() and EntityPlayer.getHeldItem()? They all return ItemStacks. When my block's onBlockActivated method is fired, I want to check if what the player is holding is a wrench or wrench-like item, so I guess I'd want to use getHeldItem. Quote I like trains.
I_Iz_Shahid Posted July 24, 2015 Posted July 24, 2015 I used getCurrentEquippedItem and it works fine for my item, but go on ahead and test the difference Quote if(pain == 0) { gain = 0; }
Ernio Posted July 24, 2015 Posted July 24, 2015 public ItemStack getCurrentEquippedItem() { return this.inventory.getCurrentItem(); } public ItemStack getHeldItem() { return this.inventory.getCurrentItem(); } @SideOnly(Side.CLIENT) public ItemStack getItemInUse() { return this.itemInUse; } Funny - 1st two are same, doesn't matter which you use, I'd expect one of them to be deprecated soon (hopefully, this is confusing, indeed). As to getItemInUse - it can/is used only client side when you hold right-click with item. the itemInUse field will be set to item held and used by client side for animation most likely (e.g: bow-pulling) Quote 1.7.10 is no longer supported by forge, you are on your own.
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