Posted July 25, 201510 yr I am currently trying to create a block (TileEntity), that has some modeled gears turning. The model and everything is already done but how can I animate it now? I already tried tinkering around with the tickrate and the blockstate json but that turned out to be completely wrong. So how can I do it? Is there even a way without a custom Rendering Core? http://s27.postimg.org/p15i3wjcz/RI_Top.png[/img]
July 26, 201510 yr Hi Use a TileEntitySpecialRenderer this tutorial project might help (MBE21) https://github.com/TheGreyGhost/MinecraftByExample -TGG
July 26, 201510 yr Remember, the main benefit of using the normal block models over the tesrs is that the data is cached, and only rendered with the entire chunk. NOT every frame like a TESR. Now this is a downfall when you want to do animated things beyond just textures. TESRs are expensive in this aspect but powerful. So the suggest method is to use a hybrid of the two. Use a normal model for the non-animated parts and a TESR for just the animated stuff. The example I like to throw out is chests. When the chest is open/closed it should be a full model in the normal render pipeline. When a chest is ANIMATING, it should be a 'bottom' should be a normal model. And the 'lid' should be in a TESR. Once the animation is done, clamp it down and tell the chunk to re-render with the baked model. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
July 27, 201510 yr Author Ok Ive done everything right but my animated model... http://s27.postimg.org/p15i3wjcz/RI_Top.png[/img]
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.