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Posted

I am currently trying to make a block that, when broke, replaces itself with a more damaged version of itself. I didn't just give one block blockstates, because the blocks will act differently depending on how damaged they are. I am currently using the blockBreak event, but it doesn't seem to be working.

 

Block Code:

package com.dotk.blocks;

import java.util.List;

import com.dotk.main.Main;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.world.World;
import net.minecraftforge.event.world.BlockEvent.BreakEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

public class CastleWall extends Block {


public CastleWall() {
super(Material.rock);
        this.setUnlocalizedName("CastleWall");
        this.setCreativeTab(Main.tabDotk);
        this.setHardness(7.0f);
        this.setResistance(5.0f);
        this.setHarvestLevel("pickaxe",1);
        this.setDefaultState(this.blockState.getBaseState());
}




@Override
public EnumWorldBlockLayer getBlockLayer() {
return EnumWorldBlockLayer.SOLID;
}




@SubscribeEvent
public void BreakEvent(BreakEvent event) {

    BlockPos pos = event.pos;
    World world = event.world;
        world.setBlockState(pos, Main.CastleWall1.getDefaultState());


    }










}


[/Code]

If I helped, leave a thank you!

Posted

Only use events when you need to react to things outside of your control (usually vanilla blocks, items, entities, etc.). For your own classes, you can usually override a method that's called at the appropriate time instead.

 

Your current code is wrong in several ways:

  • You're not registering your instance on the appropriate event bus
  • Even if you were registering it, you'd be replacing every broken block with Main.CastleWall1 since you never check which block was broken

 

In this case, you'll probably want to override Block#breakBlock or Block#removedByPlayer.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Using breakBlock now since I want this to happen whether it's a player or not.

But now I get errors.

 

CODE:

package com.dotk.blocks;

import java.util.List;

import com.dotk.main.Main;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.world.World;
import net.minecraftforge.event.world.BlockEvent.BreakEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

public class CastleWall extends Block {


public CastleWall() {
super(Material.rock);
        this.setUnlocalizedName("CastleWall");
        this.setCreativeTab(Main.tabDotk);
        this.setHardness(7.0f);
        this.setResistance(5.0f);
        this.setHarvestLevel("pickaxe",1);
        this.setDefaultState(this.blockState.getBaseState());
}




@Override
public EnumWorldBlockLayer getBlockLayer() {
return EnumWorldBlockLayer.SOLID;
}


@Override
public void breakBlock(World worldIn, BlockPos pos, IBlockState state) {

worldIn.setBlockState(pos, Main.CastleWall1.getDefaultState());

    }










}


[/Code]

 

 

ERROR:

[Code][13:51:23] [server thread/FATAL] [FML]: Exception caught executing FutureTask: java.util.concurrent.ExecutionException: java.lang.NullPointerException
java.util.concurrent.ExecutionException: java.lang.NullPointerException
at java.util.concurrent.FutureTask.report(Unknown Source) ~[?:1.8.0_51]
at java.util.concurrent.FutureTask.get(Unknown Source) ~[?:1.8.0_51]
at net.minecraftforge.fml.common.FMLCommonHandler.callFuture(FMLCommonHandler.java:715) [FMLCommonHandler.class:?]
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:727) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:669) [MinecraftServer.class:?]
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:171) [integratedServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:540) [MinecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_51]
Caused by: java.lang.NullPointerException
at com.dotk.blocks.CastleWall.breakBlock(CastleWall.java:50) ~[CastleWall.class:?]
at net.minecraft.world.chunk.Chunk.setBlockState(Chunk.java:721) ~[Chunk.class:?]
at net.minecraft.world.World.setBlockState(World.java:386) ~[World.class:?]
at net.minecraft.world.World.setBlockToAir(World.java:435) ~[World.class:?]
at net.minecraft.block.Block.removedByPlayer(Block.java:1402) ~[block.class:?]
at net.minecraft.server.management.ItemInWorldManager.removeBlock(ItemInWorldManager.java:296) ~[itemInWorldManager.class:?]
at net.minecraft.server.management.ItemInWorldManager.tryHarvestBlock(ItemInWorldManager.java:349) ~[itemInWorldManager.class:?]
at net.minecraft.server.management.ItemInWorldManager.blockRemoving(ItemInWorldManager.java:261) ~[itemInWorldManager.class:?]
at net.minecraft.network.NetHandlerPlayServer.processPlayerDigging(NetHandlerPlayServer.java:563) ~[NetHandlerPlayServer.class:?]
at net.minecraft.network.play.client.C07PacketPlayerDigging.processPacket(C07PacketPlayerDigging.java:53) ~[C07PacketPlayerDigging.class:?]
at net.minecraft.network.play.client.C07PacketPlayerDigging.processPacket(C07PacketPlayerDigging.java:76) ~[C07PacketPlayerDigging.class:?]
at net.minecraft.network.PacketThreadUtil$1.run(PacketThreadUtil.java:24) ~[PacketThreadUtil$1.class:?]
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) ~[?:1.8.0_51]
at java.util.concurrent.FutureTask.run(Unknown Source) ~[?:1.8.0_51]
at net.minecraftforge.fml.common.FMLCommonHandler.callFuture(FMLCommonHandler.java:714) ~[FMLCommonHandler.class:?]
... 5 more
[13:51:25] [server thr[/Code]

If I helped, leave a thank you!

Posted

Yes. If I remove the break method, I can place it, mine it, etc.

That is not an excuse. You should check the field:

Main.CastleWall1

Since you can still be able to break and place a block when the field with the block is null.

(Then you might be registered another new instance of a block.)

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

Im 99.99% sure it is initialized... Here is ALL the code:

 

Main:

package com.dotk.main;

import java.lang.reflect.InvocationTargetException;

import com.dotk.proxies.CommonProxy;
import com.dotk.registry.Registry;

import net.minecraft.block.Block;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.FMLCommonHandler;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@Mod(modid = Main.MODID, version = Main.VERSION, name = Main.NAME)





public class Main
{
    public static final String MODID = "dotk";
    public static final String VERSION = "1.0";
    public static final String NAME = "Defenders Of The Keep";
   
    public static CreativeTabs tabDotk = new CreativeTabs("Defenders Of The Keep") {
        @Override
        @SideOnly(Side.CLIENT)
        public Item getTabIconItem() {
            return Items.nether_star;
        }
    };
    
    public static Item TestItem; 
    public static Block TestBlock;
    public static Block CastleWall;
    public static Block CastleWall1;
    public static Block CastleWall2;
    public static Block CastleWall3;

    
    
    @Instance 
    public static Main instance = new Main();
    
    @SidedProxy(clientSide="com.dotk.proxies.ClientProxy", serverSide="com.dotk.proxies.ServerProxy")
    public static CommonProxy proxy;
    
    @EventHandler
    public void preInit(FMLPreInitializationEvent event) throws ClassNotFoundException, NoSuchMethodException, SecurityException, InstantiationException, IllegalAccessException, IllegalArgumentException, InvocationTargetException
    {


    }
    
    @EventHandler
    public void Init(FMLInitializationEvent event) throws ClassNotFoundException, NoSuchMethodException, SecurityException, InstantiationException, IllegalAccessException, IllegalArgumentException, InvocationTargetException
    {
    	Registry.RegisterItem(TestItem, "TestItem", "TestItem");	
    	Registry.RegisterBlock(TestBlock, "TestBlock", "TestBlock");
    	Registry.RegisterBlock(CastleWall, "CastleWall", "CastleWall");
    	Registry.RegisterBlock(CastleWall1, "CastleWall1", "CastleWall1");
    	Registry.RegisterBlock(CastleWall2, "CastleWall2", "CastleWall2");
    	Registry.RegisterBlock(CastleWall3, "CastleWall3", "CastleWall3");

    	
    }
    
    @EventHandler
    public void postInit(FMLPostInitializationEvent event)
    {

    }
    
    
    
    
    
    
    
    
    
    
    
}

 

REGISTRY:

package com.dotk.registry;

import java.lang.reflect.Constructor;
import java.lang.reflect.InvocationTargetException;

import com.dotk.blocks.TestBlock;

import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraftforge.fml.common.registry.GameRegistry;




public class Registry {



public static void RegisterBlock(Object block, String className, String unlocalizedname) throws ClassNotFoundException, NoSuchMethodException, SecurityException, InstantiationException, IllegalAccessException, IllegalArgumentException, InvocationTargetException{

       className = "com.dotk.blocks." + className;

	Class<?> clazz = Class.forName(className);
	Constructor<?> ctor = clazz.getConstructor();


	GameRegistry.registerBlock((Block) (block = ctor.newInstance(new Object[] {})), unlocalizedname);

	Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock((Block) block), 0, new ModelResourceLocation("dotk:" + unlocalizedname, "inventory"));


}

public static void RegisterItem(Object item, String className, String unlocalizedname) throws ClassNotFoundException, NoSuchMethodException, SecurityException, InstantiationException, IllegalAccessException, IllegalArgumentException, InvocationTargetException{

	className = "com.dotk.items." + className;

	Class<?> clazz = Class.forName(className);
	Constructor<?> ctor = clazz.getConstructor();
	item = ctor.newInstance(new Object[] {});

	GameRegistry.registerItem((Item) item, unlocalizedname);

	Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register((Item) item, 0, new net.minecraft.client.resources.model.ModelResourceLocation("dotk:" + unlocalizedname, "inventory"));
}








}
]

 

CASTLEWALL:

package com.dotk.blocks;

import java.util.List;

import com.dotk.main.Main;
import com.dotk.registry.Registry;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.world.World;
import net.minecraftforge.event.world.BlockEvent.BreakEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

public class CastleWall extends Block {


public CastleWall() {
	super(Material.rock);
        this.setUnlocalizedName("CastleWall");
        this.setCreativeTab(Main.tabDotk);
        this.setHardness(7.0f);
        this.setResistance(5.0f);
        this.setHarvestLevel("pickaxe",1);
        this.setDefaultState(this.blockState.getBaseState());
}




@Override
public EnumWorldBlockLayer getBlockLayer() {
	return EnumWorldBlockLayer.SOLID;
}


@Override
public void breakBlock(World worldIn, BlockPos pos, IBlockState state) {

	worldIn.setBlockState(pos, Main.CastleWall1.getDefaultState());


    }










}


 

CASTLEWALL1:

package com.dotk.blocks;

import java.util.List;

import com.dotk.main.Main;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.world.World;

public class CastleWall1 extends Block {


public CastleWall1() {
	super(Material.rock);
        this.setUnlocalizedName("CastleWall1");
        this.setCreativeTab(Main.tabDotk);
        this.setHardness(7.0f);
        this.setResistance(5.0f);
        this.setHarvestLevel("pickaxe",1);
        this.setDefaultState(this.blockState.getBaseState());

}





@Override
public EnumWorldBlockLayer getBlockLayer() {
	return EnumWorldBlockLayer.SOLID;
}




public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player) throws InterruptedException {




}






@Override
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
    {


    }












}

If I helped, leave a thank you!

Posted

Could you please explain how to fix this? I thought that the Main class called the registry class, which was initializing them... I tried to make the registry class so I could make the main class cleaner.

If I helped, leave a thank you!

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