Posted July 29, 201510 yr I have a tile entity that constantly is checking if a certain block is above it, and if so, it breaks it. The block however no longer does this after the world is closed, and reopened, and you must break and replace the block to make it function again. Am I stupid?
July 29, 201510 yr It's hard to help without seeing your code. Post it on Gist with syntax highlighting or post a link to your repository (e.g. GitHub, BitBucket). Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
July 29, 201510 yr Author Here's the code for my tile entity class. I honestly don't see why it wouldn't work https://gist.github.com/TheDoctorSoda/927b3943b458270447d2
July 29, 201510 yr No, that is the code for a single method of your tile entity class. Long time Bukkit & Forge Programmer Happy to try and help
July 29, 201510 yr Author That's the only method in my class, but whatever, here's the full one https://gist.github.com/TheDoctorSoda/64ae68d20da74981e5db Tile Entity is registered and works perfectly fine until I relog, and it doesn't work until I replace the block.
July 29, 201510 yr Author Nevermind I am a failure and apparently forgot to call my tile entity registry class in my main mod class
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.