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Posted

hey,

I made a sword with an inventory with one slot.

the texture of the sword depends on the containing item.

@Override
public IIcon getIconFromDamage(int p_77617_1_) {
	if (sword
			.getTagCompound()
			.getTagList(InventoryNevTool.tagName,
					sword.getTagCompound().getId()).getCompoundTagAt(0)
			.getShort("Damage") == 6) {
		return icon_f;
	} else {
		return itemIcon;
	}
}

 

but while the gui is open and changing the item, the sword icon is flickering.

https://drive.google.com/file/d/0Bxk8bebSTRk-LVN5YWhIWDF0RWc/view?usp=sharing

 

how can I stop this?

 

container:

public class ContainerNevTool extends Container {

InventoryNevTool inv;

public ContainerNevTool(EntityPlayer player, InventoryPlayer invPlayer,
		InventoryNevTool inv) {
	this.inv = inv;

	for (int i = 0; i < 1; i++) {
		for (int j = 0; j < 1; j++) {
			addSlotToContainer(new MySlot(inv, j + i * 1, 80 + j * 18,
					48 + i * 18));
		}
	}

	for (int i = 0; i < 3; i++) {
		for (int j = 0; j < 9; j++) {
			addSlotToContainer(new Slot(invPlayer, j + i * 9 + 9,
					8 + j * 18, 84 + i * 18));
		}
	}

	for (int i = 0; i < 9; i++) {
		if (i == invPlayer.currentItem)
			addSlotToContainer(new EvilSlot(invPlayer, i, 8 + i * 18, 142));
		addSlotToContainer(new Slot(invPlayer, i, 8 + i * 18, 142));
	}
}

@Override
public boolean canInteractWith(EntityPlayer player) {
	return inv.isUseableByPlayer(player);
}

@Override
public ItemStack transferStackInSlot(EntityPlayer player, int slot) {
	ItemStack stack = null;
	Slot slotObject = (Slot) inventorySlots.get(slot);

	// null checks and checks if the item can be stacked (maxStackSize > 1)
	if (slotObject != null && slotObject.getHasStack()) {
		ItemStack stackInSlot = slotObject.getStack();
		if (!stackInSlot.getItem().equals(ModItems.cry))
			return null;
		stack = stackInSlot.copy();

		// merges the item into player inventory since its in the tileEntity
		if (slot < inv.getSizeInventory()) {
			if (!this.mergeItemStack(stackInSlot, inv.getSizeInventory(),
					36 + inv.getSizeInventory(), true)) {
				return null;
			}
		}
		// places it into the tileEntity is possible since its in the player
		// inventory
		else if (!this.mergeItemStack(stackInSlot, 0,
				inv.getSizeInventory(), false)) {
			return null;
		}

		if (stackInSlot.stackSize == 0) {
			slotObject.putStack(null);
		} else {
			slotObject.onSlotChanged();
		}

		if (stackInSlot.stackSize == stack.stackSize) {
			return null;
		}
		slotObject.onPickupFromSlot(player, stackInSlot);
	}
	return stack;
}

}

 

inventory:

public class InventoryNevTool implements IInventory {

private ItemStack[] inv;

public static final int INV_SIZE = 1;
public static String tagName = "NevTool";

ItemStack storedInv = null;

public InventoryNevTool(ItemStack stack) {
	inv = new ItemStack[iNV_SIZE];
	this.storedInv = stack;
	if (!storedInv.hasTagCompound()) {
		storedInv.setTagCompound(new NBTTagCompound());
	}
	readFromNBT(storedInv.getTagCompound());
}

public void readFromNBT(NBTTagCompound compound) {
	String key = tagName;
	if (key == null || key.equals("")) {
		return;
	}
	NBTTagList items = compound.getTagList(key, compound.getId());
	for (int i = 0; i < items.tagCount(); ++i) {
		NBTTagCompound item = items.getCompoundTagAt(i);
		byte slot = item.getByte("Slot");
		if (slot >= 0 && slot < getSizeInventory()) {
			inv[slot] = ItemStack.loadItemStackFromNBT(item);
		}
	}

}

public void writeToNBT(NBTTagCompound compound) {
	String key = tagName;
	if (key == null || key.equals("")) {
		return;
	}
	NBTTagList items = new NBTTagList();
	for (int i = 0; i < getSizeInventory(); ++i) {
		if (getStackInSlot(i) != null) {
			NBTTagCompound item = new NBTTagCompound();
			item.setByte("Slot", (byte) i);
			getStackInSlot(i).writeToNBT(item);
			items.appendTag(item);
		}
	}
	compound.setTag(key, items);
}

public static boolean isNevPick(ItemStack stack) {
	return stack != null && stack.getItem() == ModItems.nevpick;
}

@Override
public int getSizeInventory() {
	return inv.length;
}

@Override
public ItemStack getStackInSlot(int slot) {
	return inv[slot];
}

@Override
public ItemStack decrStackSize(int slot, int amt) {
	ItemStack stack = getStackInSlot(slot);
	if (stack != null) {
		if (stack.stackSize <= amt) {
			setInventorySlotContents(slot, null);
		} else {
			stack = stack.splitStack(amt);
			if (stack.stackSize == 0) {
				setInventorySlotContents(slot, null);
			}
		}
	}
	return stack;
}

@Override
public ItemStack getStackInSlotOnClosing(int slot) {
	ItemStack stack = getStackInSlot(slot);
	if (stack != null) {
		setInventorySlotContents(slot, null);
	}
	this.markDirty();
	return stack;
}

@Override
public void setInventorySlotContents(int slot, ItemStack stack) {
	inv[slot] = stack;
	if (stack != null && stack.stackSize > getInventoryStackLimit()) {
		stack.stackSize = getInventoryStackLimit();
	}
	this.markDirty();

}

@Override
public String getInventoryName() {
	return storedInv.getDisplayName();
}

@Override
public boolean hasCustomInventoryName() {
	return false;
}

@Override
public int getInventoryStackLimit() {
	return 1;
}

@Override
public void markDirty() {
	for (int i = 0; i < getSizeInventory(); ++i) {
		if (getStackInSlot(i) != null && getStackInSlot(i).stackSize == 0)
			inv[i] = null;
	}
	writeToNBT(storedInv.getTagCompound());
}

@Override
public boolean isUseableByPlayer(EntityPlayer player) {
	ItemStack stack = player.getCurrentEquippedItem();
	return stack != null
			&& (stack.getItem() == ModItems.nevpick
					|| stack.getItem() == ModItems.nevshovel
					|| stack.getItem() == ModItems.nevaxe || stack
					.getItem() == ModItems.nevsword);
}

@Override
public void openInventory() {
}

@Override
public void closeInventory() {
}

@Override
public boolean isItemValidForSlot(int slot, ItemStack stack) {
	return false;
}

}

  • 2 weeks later...
Posted

the problem is that the nbt changes only on server side while the inventory is open.

only if the inventory is closed the nbt on client side changes too.

I tried to send packets in onUpdate() but it doesn't work.

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