July 30, 201510 yr Author tried deleting mariculture but now getting other errors with other mods. Could it be anything else i am doing wrong here? I deleted a few mods one after the other because the server crashd on it and now I get this: [18:02:45] [server thread/INFO]: Load Complete. [18:02:45] [server thread/INFO]: Forge Mod Loader has successfully loaded 181 mods [18:02:46] [server thread/INFO]: Registered command hats with permission node hats.common.core.CommandHats [18:02:46] [server thread/INFO]: Processing ServerAboutToStart event for submodule info.inpureprojects.core.Preloader.FMLLogInterceptorModule [18:02:46] [server thread/INFO]: System detached from FML. Normal logging systems restored. [18:02:46] [server thread/INFO]: Registered command minetweaker with permission node minetweaker.mc1710.server.MCServer$MCCommand [18:02:46] [server thread/INFO]: Loading scripts [18:02:46] [server thread/INFO]: MineTweaker: Loading intermod [18:02:46] [server thread/INFO]: Registered command morph with permission node morph.common.core.CommandMorph [18:02:46] [server thread/ERROR]: Fatal errors were detected during the transition from AVAILABLE to SERVER_ABOUT_TO_START. Loading cannot continue
July 30, 201510 yr Author Yeah. But it keeps giving errors. First it was mariculture thermalExpension and some others. I deleted those 1 by 1. Now I get this: [21:07:35] [server thread/INFO] [FML/]: Forge Mod Loader has successfully loaded 180 mods [21:07:35] [server thread/INFO] [inpure|core/inpure|core]: Processing ServerAboutToStart event for submodule info.inpureprojects.core.Preloader.FMLLogInterceptorModule [21:07:35] [server thread/INFO] [iNpureLogInterceptor/inpure|core]: System detached from FML. Normal logging systems restored. [21:07:35] [server thread/INFO] [/MineTweaker3]: Loading scripts [21:07:35] [server thread/INFO] [/MineTweaker3]: MineTweaker: Loading intermod [21:07:35] [server thread/ERROR] [FML/]: Fatal errors were detected during the transition from AVAILABLE to SERVER_ABOUT_TO_START. Loading cannot continue Those mods all work fine togheter in the crackpack. So what could it be that they make cauldron crash. I mean its was also crashing on thaumcraft and mariculture having the same id's. But when laoding the plane crackpack works all fine (and they still have the same id's) So why does cauldron crash while the crackpack on it self are all fine etc?
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