Jump to content

Recommended Posts

Posted

Hello. Nothing happens when i try to use this code i entered into my mod's block class file:

 

public boolean onBlockActivated(Block block, World world, EntityPlayer player, Item item, ItemStack itemstack, int x, int y, int z)

{

 

if(player.inventory.getCurrentItem().getItem() == Items.bone)

{

world.setBlock(x, y, z, Blocks.air);

System.out.println("rightclick worked");

return true;

}

return true;

 

}

 

nothing happens. What am i doing wrong? (also, my block file extends Block)

 

 

Posted

Sorry... i am using eclipse, and i have no idea how to override automatically with it. How do i do this? I tried adding @Override annotation to it(above it) and it did not work, giving me a error.

I have no idea how to fix it. Please do not get angry, i am a beginner and have no idea how to

@Override, eventhough i know most of the basics.

EDIT: OKay.... wow. Yeah your right it was WAY too simple. Sorry to waste your time.

Posted

Okay. Now i got a different problem...i tried fixing it a bit, but it still crashes when i right click with nothing in my hand...

 

@Override

public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int coords, float one, float two, float three)

{

   

Item item = player.getCurrentEquippedItem().getItem();

 

if(player.getHeldItem() != null)

{

if(item == MyMod.olKey)

{

world.setBlock(x, y, z, Blocks.air);

player.inventory.consumeInventoryItem(MyMod.olKey);

      System.out.println("Old Dungeon unlocked");

     

}

else

{

System.out.println("Are you trying to unlock it with THAT?");

}

 

}

else

{

System.out.println("Stpo trying to pry it open");

}

return super.onBlockActivated(world, x, y, z, player, coords, one, two, three);

 

}

Posted

You're calling

ItemStack#getItem

before checking if the

ItemStack

(returned from

player.getCurrentEquippedItem()

) is

null

. When it's

null

, you'll get a

NullPointerException

because you tried to call a method of a

null

value.

 

getHeldItem

and

getCurrentEquippedItem

do the exact same thing, you should really only use one.

 

Don't use

System.out.println

for output that the player is supposed to see in-game. Use

EntityPlayer#addChatComponentMessage

to send a chat message to a player (make sure you only do it on the client or server, not both). For general logging output, use

FMLLog

or a wrapper around it.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
  On 8/2/2015 at 6:47 PM, Choonster said:

You're calling

ItemStack#getItem

before checking if the

ItemStack

(returned from

player.getCurrentEquippedItem()

) is

null

. When it's

null

, you'll get a

NullPointerException

because you tried to call a method of a

null

value.

 

getHeldItem

and

getCurrentEquippedItem

do the exact same thing, you should really only use one.

 

Don't use

System.out.println

for output that the player is supposed to see in-game. Use

EntityPlayer#addChatComponentMessage

to send a chat message to a player (make sure you only do it on the client or server, not both). For general logging output, use

FMLLog

or a wrapper around it.

Okay, thanks for attempting to help. What i do not understand is i did exactly what you said to do(without the chat thing) but it crashes still. here is my code:

 

@Override

public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int coords, float one, float two, float three)

{

   

 

 

if(player.getHeldItem().getItem() != null)

{

if(player.getHeldItem().getItem() == MyMod.olKey)

{

world.setBlock(x, y, z, Blocks.air);

player.inventory.consumeInventoryItem(MyMod.olKey);

     

}

else

{

System.out.println("Are you trying to unlock it with THAT?");

}

 

}

else

{

System.out.println("Stpo trying to pry it open");

}

return super.onBlockActivated(world, x, y, z, player, coords, one, two, three);

 

}

Posted

 

  Reveal hidden contents

 

 

First you check if the item is null and if it's not then you check if that item is your item. Then you execute your code. Your code is similiar to that right? The problem is that you are putting a condition in the if statement. The above code will work but if a player tries to right click that block with nothing in it's hand it will crash!

Posted
  On 8/3/2015 at 12:35 AM, StretchFre said:

Thanks... But how do i make it so getHeldItem() is not null?

You DON'T. You can't help it if a player clicks with nothing in their hand, but you CAN check for it. Null-checking is a very basic concept which you seem to sort of understand, but you are checking the wrong object for null:

object.method() <-- this will crash if the object is null

player.getHeldItem() <-- returns an ItemStack, or possibly null if not holding anything; would crash if player was null (null.getHeldItem() fails)

player.getHeldItem().getItem() <-- returns the Item contained in the ItemStack, thus it crashes if getHeldItem() returns null instead of an actual ItemStack (player.null.getItem() ... yeah, nope)

player.getHeldItem().getItem().method() <-- would crash if Item returned from getItem() was null, but that should never be the case

If at any time an object (such as player, or the result of a method such as getHeldItem()) is possible to be null, you need to null-check or you WILL crash when that object is null and you try to access a class field or method using it.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Start by following the docs to get a workspace setup: https://docs.minecraftforge.net/en/latest/gettingstarted/ Then poke around some of the tutorials, https://www.mcjty.eu/docs/1.20/ used to be the goto, but not sure if there are any updates for regular forge or not, but if you've brushed up on Java, it will be enough to get you started. Poke around the Minecraft and Forge sources to see how things are done. Read the FAQ for information on how to post code/logs when you run into issues. Share as much info on issues you have as possible. Use github to host projects, chances of someone helping are higher when they can actually see all your code and/or build it themselves. And finally, keep it on the forums, don't direct message people with questions, most people do not provide personal support like that. Also keep in mind forums posts are not always immediately answered, if you're looking for a quicker response, you can always try the Minecraft Forge discord server.
    • Hello, I have a Forge Minecraft sever (I host it at g-portal.com) which has always worked fine and I had no problems, but today it doesn't wanna work anymore. Today I started the server and the status said online, but after a few seconds it said this: "Start failed". And then out of nowhere it restarted itself and the same thing happened again and again and now it's in an infinite loop where it just keeps failing and then restarts. Here's the download link for the server logs: https://www.mediafire.com/file/sq30dgoonjevib1/2025-07-06-1.log/file Does anyone know how to fix this? If yes I would really appreciate help. Best wishes, Gabs1107
    • I'm experiencing a critical issue on a dedicated Arch Linux server running the latest Forge for Minecraft 1.20.1. When a player exits a Nether portal (not enters, and not via /tp) or teleports into the End via portal, the server completely freezes for 1–10 minutes. During this time, all commands are unresponsive, and the game world essentially locks up. This is with watchdog disabled. Environment: OS: Arch Linux (latest packages) Java: OpenJDK 17 (up to date) Forge Version: Latest 1.20.1 (tested multiple versions from the past ~3 months) Mods: None (issue occurs on a clean install) Server Type: Proxmox VM with: 4 virtual cores 64 GB RAM (63 GB allocated via -Xmx and -Xms flags) Observed Behavior: Observed Behavior: The server freezes for 1–10 minutes when: Exiting a Nether portal (entering does not trigger the issue) Entering or exiting the End using a portal Teleporting using commands (e.g., /tp) works only for the Nether; teleporting to the End via command also causes a freeze The issue occurs anywhere in the world, not tied to specific coordinates or builds During the freeze: The server becomes completely unresponsive to all commands and player actions No crash reports, no errors, and no warnings are logged CPU usage remains under 50%, and RAM usage stays around 6–14 GB After 1–10 minutes, the server recovers automatically and resumes normal operation
    • Hey man, I just found this section in your code.  Try to do this: { "parent": "minecraft:item/generated", "textures": { "layer0": "testmod:item/alexandrite" } } This means your png should be named alexandrite.png. Hope it helps  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.