Posted August 2, 201510 yr So Ive got a situation where Ive got quite a few invisible entities that only act as a bounding box, so I set my tracker range to around 5 as I dont want to be sending a lot of unnecessary data. The entity bounding boxes are independent of their posX,posY,and posZ's so ideally I would want to set those to something constant to avoid sending position packets. The problem with giving them a constant is that the server wont send updates when a player is in tracking range because that is based on the entity posXYZ; ie the bounding box wont be updated for the client. Is there a way I can make the tracker range respond to a custom set of coords I give the entity, not the posXYZ (I really need it, sending data for thousands of entities posXYZ is very intensive and in my case unnecessary) "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
August 3, 201510 yr Author Cmon this cant be that hard. Im just looking for a way to override the tracker checking if the player is in range by replacing posXYZ that function uses with some other variables "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
August 3, 201510 yr Hi I don't really understand what you're trying to do with the invisible entities. Maybe you should keep them as totally separate data structure and synchronise them yourself using packets? -TGG
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