Jump to content

Recommended Posts

Posted

So I've been trying to make a ghost-like mob that is semi-transparent. For its texture, I added a partial transparency mask, and I know I have done it right because I have gotten blocks to render in as semi-transparent. However, with blocks, there is a getRenderBlockPass method that lets you tell it to render as alpha. I haven't found a way to do this with entities though.

Posted

Update: I have looked into the topic some more and found that the RenderSlime code has what I am looking for. However, I am not quite sure how to properly incorporate it into my Renderer, because the slime code is designed to render the outer transparent layer, then the inner opaque layer. I'm pretty sure I should modify my shouldRenderPass method, which currently only returns -1, to contain some of the code from the RenderSlime shouldRenderPass method. My first attempt was just copying the RenderSlime code and removing the line "this.setRenderPassModel(this.scaleAmount);" because I think that is the part that handles the inner and outer layers. That left me with this code:

protected int shouldRenderPass(EntityGhost p_77032_1_, int p_77032_2_, float p_77032_3_)
    {
        if (p_77032_1_.isInvisible())
        {
            return 0;
        }
        else if (p_77032_2_ == 0)
        {
            GL11.glEnable(GL11.GL_NORMALIZE);
            GL11.glEnable(GL11.GL_BLEND);
            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
            return 1;
        }
        else
        {
            if (p_77032_2_ == 1)
            {
                GL11.glDisable(GL11.GL_BLEND);
                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
            }

            return -1;
        }
    }

Upon testing, the mob still failed to render as transparent and my console was constantly spammed with errors until I killed it.

Posted

I love to think basic, so if this works I'll be really happy. Why not 1) change the mob texture so it's an extremely light color (almost transparent) or set the light level of the entity?

Posted

Making the color very light wouldn't make it transparent at all, you need to add alpha channel to tell the game that a certain texture should be transparent. I have added alpha to my textures already, my problem is getting the Renderer to be able to read the alpha channel, which it doesn't do by default. As for changing the light level of the mob, I don't even.

Posted

If you want your entire model to be semi-transparent, you don't need any extra layers. Instead, you want to make those same GL11 calls (the ones you see in Slimes) before your model renders, and make sure your model texture has an alpha layer (you can do this in your photo-editing software, such as GIMP).

 

Just make sure to disable/re-enable whatever settings you changed after you are done - best way is this:

GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
// make your GL setting change, e.g. enable alpha transparency
// render your model and all that jazz
GL11.glPopAttrib();

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • When I first heard about Bitcoin back in 2018, I was skeptical. The idea of a decentralized, digital currency seemed too good to be true. But I was intrigued as I learned more about the technology behind it and its potential. I started small, investing just a few hundred dollars, dipping my toes into the cryptocurrency waters. At first, it was exhilarating to watch the value of my investment grow exponentially. I felt like I was part of the future, an early adopter of this revolutionary new asset. But that euphoria was short-lived. One day, I logged into my digital wallet only to find it empty - my Bitcoin had vanished without a trace. It turned out that the online exchange I had trusted had been hacked, and my funds were stolen. I was devastated, both financially and emotionally. All the potential I had seen in Bitcoin was tainted by the harsh reality that with decentralization came a lack of regulation and oversight. My hard-earned money was gone, lost to the ether of the digital world. This experience taught me a painful lesson about the price of trust in the uncharted territory of cryptocurrency. While the technology holds incredible promise, the risks can be catastrophic if you don't approach it with extreme caution. My Bitcoin investment gamble had failed, and I was left to pick up the pieces, wiser but poorer for having placed my faith in the wrong hands. My sincere appreciation goes to MUYERN TRUST HACKER. You are my hero in recovering my lost funds. Send a direct m a i l ( muyerntrusted ( @ ) mail-me ( . )c o m ) or message on whats app : + 1 ( 4-4-0 ) ( 3 -3 -5 ) ( 0-2-0-5 )
    • You could try posting a log (if there is no log at all, it may be the launcher you are using, the FAQ may have info on how to enable the log) as described in the FAQ, however this will probably need to be reported to/remedied by the mod author.
    • So me and a couple of friends are playing with a shitpost mod pack and one of the mods in the pack is corail tombstone and for some reason there is a problem with it, where on death to fire the player will get kicked out of the server and the tombstone will not spawn basically deleting an entire inventory, it doesn't matter what type of fire it is, whether it's from vanilla fire/lava, or from modded fire like ice&fire/lycanites and it's common enough to where everyone on the server has experienced at least once or twice and it doesn't give any crash log. a solution to this would be much appreciated thank you!
    • It is 1.12.2 - I have no idea if there is a 1.12 pack
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.