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EntityAdditionalSpawnData to create entities from files.


ItsAMysteriousYT

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I think ill have to use EntityAdditionalspawndate fore thevehicleloading before entities are rendered, but still i can't render them out - why? here is my renderer:

 

 

package itsamysterious.mods.reallifemod.core.rendering.Entities;

 

import java.util.HashMap;

import java.util.Map;

 

import org.lwjgl.opengl.GL11;

 

import itsamysterious.mods.reallifemod.client.forgeobjmodelported.AdvancedModelLoader;

import itsamysterious.mods.reallifemod.client.forgeobjmodelported.IModelCustom;

import itsamysterious.mods.reallifemod.core.vehicles.EntityVehicle;

import itsamysterious.mods.reallifemod.core.vehicles.VehicleFile;

import itsamysterious.mods.reallifemod.init.Reference;

import net.minecraft.client.Minecraft;

import net.minecraft.client.renderer.entity.Render;

import net.minecraft.client.renderer.entity.RenderManager;

import net.minecraft.entity.Entity;

import net.minecraft.util.ResourceLocation;

 

public class RenderVehicle extends Render{

private Class<?extends EntityVehicle> entityClass;

private static Map <String,IModelCustom> models = new HashMap<String, IModelCustom>();

private static Map <String,ResourceLocation> textures = new HashMap<String, ResourceLocation>();

VehicleFile f = null;

 

public RenderVehicle(RenderManager renderManager) {

super(renderManager);

shadowSize=1;

}

 

public void doRender(Entity entity, double x, double y, double z, float p_76986_8_, float partialTicks) {

if(entity.getClass().isInstance(EntityVehicle.class)){

renderVehicle((EntityVehicle)entity, x, y, z, p_76986_8_, partialTicks);

}

};

 

private void renderVehicle(EntityVehicle entity, double x, double y, double z, float p_76986_8_,

float partialTicks) {

if(f==null){

f=entity.file;

return;

}

if(f==null) entity.setDead();

//Minecraft.getMinecraft().renderEngine.bindTexture(getEntityTexture(entity));

GL11.glPushMatrix();

GL11.glTranslated(x, y, z);

GL11.glRotated(entity.rotationYaw, 0, 1, 0);

GL11.glRotated(entity.rotationPitch, 1, 0, 0);

GL11.glPushMatrix();

getmodel(f).renderPart(f.modelName);

GL11.glPopMatrix();

//Rearaxis

GL11.glPushMatrix();

GL11.glRotated(entity.backWheelRotation, 1, 0, 0);

GL11.glTranslated(f.wheelPosBack.x+f.wheelPosLeft.x, f.wheelPosBack.y, f.wheelPosBack.z);

getmodel(f).renderPart(f.wheelsName);

GL11.glPopMatrix();

 

//Frontwheel L

GL11.glPushMatrix();

GL11.glRotated(entity.wheelRotL, 1, 0, 0);

GL11.glTranslated(f.wheelPosLeft.x, f.wheelPosLeft.y, f.wheelPosLeft.z);

getmodel(f).renderPart(f.wheelsName);

GL11.glPopMatrix();

 

//Frontwheel R

GL11.glPushMatrix();

GL11.glRotated(entity.wheelRotL, 1, 0, 0);

GL11.glTranslated(f.wheelPosLeft.x, f.wheelPosLeft.y, f.wheelPosLeft.z);

getmodel(f).renderPart(f.wheelsName);

GL11.glPopMatrix();

 

//

GL11.glPopMatrix();

}

 

private IModelCustom getmodel(VehicleFile f) {

return models.get(f.vehicleName);

}

 

@Override

protected ResourceLocation getEntityTexture(Entity entity) {

if(entity instanceof EntityVehicle){

VehicleFile f = ((EntityVehicle)entity).file;

if(f==null){

return null;

}

return textures.get(f.vehicleName);

}else

return null;

}

 

public static void registerModel(VehicleFile f){

models.put(f.vehicleName, AdvancedModelLoader.loadModel(new ResourceLocation("reallifemod:models/vehicle/"+f.fileName+".obj")));

textures.put(f.vehicleName, new ResourceLocation("reallifemod:textures/vehicle/"+f.textureName+".png"));

}

 

}

 

 

 

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