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Posted

Alright so I'm a bit confused on the field( int p_180426_9_) which I think returns a value for how many ticks ago the receiving packet got sent, but after looking at it in singleplayer I've noticed this gets called every tick, but the p_180426_9_ was set to 3. Is the client just 3 ticks behind or is this not what I think it is?

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

Posted

First of all, have you updated your mappings to the latest? That field may already be called something else.

 

In which class/method is that field? That would make it much easier for us to help you out.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

Lol sorry I assumed, but anyway setPositionAndRotation2 is only called by the client, and is used by certain entities (boats) to smooth out what would otherwise be drastic changes. It gets called every time the entity gets a movement packet.

 

back to the question plz, is the int in it representing how many ticks ago the packet was sent?

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

Posted

Um, well I have an entity that is very movement sensitive, and I'd love to make it as smooth as possible. Right now Ive set up some equations that make movements extremely smooth and precise, only problem is I need a dt (time difference) to calculate it all. Is there really nothing thats just a ping to the server?

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

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