Posted August 9, 201510 yr I registered a custom Renderer, but it does not work properly which means, it tries to get a rendermanager, but there isn't one but i have on in the constructor. See here: package itsamysterious.mods.reallifemod.core.rendering.Entities; import java.util.HashMap; import java.util.Map; import org.lwjgl.opengl.GL11; import itsamysterious.mods.reallifemod.client.forgeobjmodelported.AdvancedModelLoader; import itsamysterious.mods.reallifemod.client.forgeobjmodelported.IModelCustom; import itsamysterious.mods.reallifemod.core.vehicles.EntityVehicle; import itsamysterious.mods.reallifemod.core.vehicles.VehicleFile; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.ResourceLocation; public class RenderVehicle extends Render{ private Class<?extends EntityVehicle> entityClass; private static Map <String,IModelCustom> models = new HashMap<String, IModelCustom>(); private static Map <String,ResourceLocation> textures = new HashMap<String, ResourceLocation>(); VehicleFile f = null; public RenderVehicle() { super(Minecraft.getMinecraft().getRenderManager()); shadowSize=1; } public void doRender(Entity entity, double x, double y, double z, float p_76986_8_, float partialTicks) { if(entity.getClass().isInstance(EntityVehicle.class)){ renderVehicle((EntityVehicle)entity, x, y, z, p_76986_8_, partialTicks); } }; private void renderVehicle(EntityVehicle entity, double x, double y, double z, float p_76986_8_, float partialTicks) { if(f==null){ f=entity.file; return; } if(f==null) entity.setDead(); //Minecraft.getMinecraft().renderEngine.bindTexture(getEntityTexture(entity)); GL11.glPushMatrix(); GL11.glTranslated(x, y, z); GL11.glRotated(entity.rotationYaw, 0, 1, 0); GL11.glRotated(entity.rotationPitch, 1, 0, 0); GL11.glPushMatrix(); getmodel(f).renderPart(f.modelName); GL11.glPopMatrix(); //Rearaxis GL11.glPushMatrix(); GL11.glRotated(entity.backWheelRotation, 1, 0, 0); GL11.glTranslated(f.wheelPosBack.x+f.wheelPosLeft.x, f.wheelPosBack.y, f.wheelPosBack.z); getmodel(f).renderPart(f.wheelsName); GL11.glPopMatrix(); //Frontwheel L GL11.glPushMatrix(); GL11.glRotated(entity.wheelRotL, 1, 0, 0); GL11.glTranslated(f.wheelPosLeft.x, f.wheelPosLeft.y, f.wheelPosLeft.z); getmodel(f).renderPart(f.wheelsName); GL11.glPopMatrix(); //Frontwheel R GL11.glPushMatrix(); GL11.glRotated(entity.wheelRotL, 1, 0, 0); GL11.glTranslated(f.wheelPosLeft.x, f.wheelPosLeft.y, f.wheelPosLeft.z); getmodel(f).renderPart(f.wheelsName); GL11.glPopMatrix(); // GL11.glPopMatrix(); } private IModelCustom getmodel(VehicleFile f) { return models.get(f.vehicleName); } @Override protected ResourceLocation getEntityTexture(Entity entity) { if(entity instanceof EntityVehicle){ VehicleFile f = ((EntityVehicle)entity).file; if(f==null){ return null; } return textures.get(f.vehicleName); }else return null; } public static void registerModel(VehicleFile f){ models.put(f.vehicleName, AdvancedModelLoader.loadModel(new ResourceLocation("reallifemod:models/vehicle/"+f.fileName+".obj"))); textures.put(f.vehicleName, new ResourceLocation("reallifemod:textures/vehicle/"+f.textureName+".png")); } @Override public void doRenderShadowAndFire(Entity p_76979_1_, double p_76979_2_, double p_76979_4_, double p_76979_6_, float p_76979_8_, float p_76979_9_) { if(this.renderManager!=null){ if (this.renderManager.options != null) { if (this.renderManager.options.fancyGraphics && this.shadowSize > 0.0F && !p_76979_1_.isInvisible() && this.renderManager.isRenderShadow()) { double d3 = this.renderManager.getDistanceToCamera(p_76979_1_.posX, p_76979_1_.posY, p_76979_1_.posZ); float f2 = (float)((1.0D - d3 / 256.0D) * (double)this.shadowOpaque); if (f2 > 0.0F) { } } if (p_76979_1_.canRenderOnFire() && (!(p_76979_1_ instanceof EntityPlayer) || !((EntityPlayer)p_76979_1_).isSpectator())) { } } }else { System.out.println("No rendermanager"); } } }
August 9, 201510 yr Author Why does nobody reply? I posted several things in the past days and nobody answered. AM i doing anything wrong?
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