Posted August 9, 201510 yr Hi, I'm having problems with a Mob, I want at a certain point it floats and still floating in the air for a few seconds and then fall. But when it floats it is not stopped. What can I do? A demonstration in the video below. (Sorry for the horrible English ) All attackEntity code: http://pastebin.com/bTYBTCAm https://www.youtube.com/watch?v=vL062qdxDJ8
August 10, 201510 yr I *think* it could be that your not overriding the method that gets called when the client receives a packet. I dont know what its called in 1.7.10 but its fields are @SideOnly(Side.CLIENT) public void func_180426_a(double x, double y, double z, float yaw, float pitch, int p_180426_9_, boolean p_180426_10_){} By default this function moves an entity up if its colliding with something "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
August 10, 201510 yr @thebest108 you know you can get the mcp names right? then you know what func_180426_a mean instead of it being obfuscated. it's much easier to read when it isn't obfucated. (update your mcp bindings forge gives really old bindings)
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