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[SOLVED] [1.8] Some problems with custom chest


JimiIT92

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Hi guys, i'm making a custom chest and i have some little problems. Now, the chest itself works fine, but i still have 3 problems:

  • 1. Chest is not rendering in inventory (it's just rendering as a block with missing texture)
    opfRBJ.png
    How can i rendering it properly? In 1.7 i used this class

package mw.entities.renderer.colored;

import net.minecraft.client.model.ModelChest;
import net.minecraft.item.EnumDyeColor;
import net.minecraft.item.ItemDye;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.client.IItemRenderer.ItemRendererHelper;
import net.minecraftforge.fml.client.FMLClientHandler;

import org.lwjgl.opengl.GL11;

public class RenderColoredChest implements IItemRenderer {

private ModelChest chestModel;
private int num;
private ResourceLocation forge = new ResourceLocation("mw:textures/entities/chest/normal_white.png");

public RenderColoredChest(int i){

	chestModel = new ModelChest();
	num = i;

}

@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
	return true;
}

@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item,
		ItemRendererHelper helper) {
	return true;
}

@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
	switch (type) {
	case ENTITY: {
		renderStratosChest(0.5F, 0.5F, 0.5F);
		break;
	}
	case EQUIPPED: {
		renderStratosChest(1.0F, 1.0F, 1.0F);
		break;
	}
	case EQUIPPED_FIRST_PERSON: {
		renderStratosChest(1.0F, 1.0F, 1.0F);
		break;
	}
	case INVENTORY: {
		renderStratosChest(0.0F, 0.075F, 0.0F);
		break;
	}
	default:
		break;
	}
}
private void renderStratosChest(float x, float y, float z) {
	forge = new ResourceLocation("mw:textures/entities/chest/normal_" + EnumDyeColor.byDyeDamage(num).getUnlocalizedName() + ".png");
	FMLClientHandler.instance().getClient().renderEngine.bindTexture(forge);
	GL11.glPushMatrix(); //start
	GL11.glTranslatef(x, y, z); //size
	GL11.glRotatef(180, 1, 0, 0);
	GL11.glRotatef(-90, 0, 1, 0);
	chestModel.renderAll();
	GL11.glPopMatrix(); //end
}

}

Wich i also use for other chests, but it seems that this no longer works, so how should i change that?

  • 2. Forge is asking me for the blockstate files of the chest (legit, but i don't have a "vanilla" chest blockstate file for reference)

[11:41:34] [Client thread/ERROR] [FML]: Model definition for location mw:white_chest#facing=south not found
[11:41:34] [Client thread/ERROR] [FML]: Model definition for location mw:white_chest#facing=north not found
[11:41:34] [Client thread/ERROR] [FML]: Model definition for location mw:white_chest#inventory not found
[11:41:34] [Client thread/ERROR] [FML]: Model definition for location mw:white_chest#facing=west not found
[11:41:34] [Client thread/ERROR] [FML]: Model definition for location mw:white_chest#facing=east not found

Where can i found a reference file for this? Or would i make a "fake" file for that?

  • 3. Chest is not rendered if i rotate my view (video below)

https://www.youtube.com/watch?v=bqZrT2qpdO8

Actually this problem was there since 1.6, but i've never find out how to solve that :/

Here is the rendering class for the TileEntity of the White Chest

package mw.entities.tileentity.colored.renderer;

import java.util.Calendar;

import mw.blocks.colored.chests.BlockWhiteChest;
import mw.entities.tileentity.colored.TileEntityWhiteChest;
import net.minecraft.block.Block;
import net.minecraft.client.model.ModelChest;
import net.minecraft.client.model.ModelLargeChest;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class TileEntityWhiteChestRenderer extends TileEntitySpecialRenderer
{
    private static final ResourceLocation textureTrappedDouble = new ResourceLocation("mw:textures/entities/chest/trapped_double_white.png");
    private static final ResourceLocation textureNormalDouble = new ResourceLocation("mw:textures/entities/chest/normal_double_white.png");
    private static final ResourceLocation textureTrapped = new ResourceLocation("mw:textures/entities/chest/trapped_white.png");
    private static final ResourceLocation textureNormal = new ResourceLocation("mw:textures/entities/chest/normal_white.png");
    
    private static final ResourceLocation textureChristmasDouble = new ResourceLocation("textures/entity/chest/christmas_double.png");
    private static final ResourceLocation textureChristmas = new ResourceLocation("textures/entity/chest/christmas.png");
    private ModelChest simpleChest = new ModelChest();
    private ModelChest largeChest = new ModelLargeChest();
    private boolean isChristams;

    public TileEntityWhiteChestRenderer()
    {
        Calendar calendar = Calendar.getInstance();

        if (calendar.get(2) + 1 == 12 && calendar.get(5) >= 24 && calendar.get(5) <= 26)
        {
            this.isChristams = true;
        }
    }

    public void func_180538_a(TileEntityWhiteChest tileentitywhitechest, double par2, double par3, double par4, float par5, int par6)
    {
        int j;

        if (!tileentitywhitechest.hasWorldObj())
        {
            j = 0;
        }
        else
        {
            Block block = tileentitywhitechest.getBlockType();
            j = tileentitywhitechest.getBlockMetadata();

            if (block instanceof BlockWhiteChest && j == 0)
            {
                ((BlockWhiteChest)block).checkForSurroundingChests(tileentitywhitechest.getWorld(), tileentitywhitechest.getPos(), tileentitywhitechest.getWorld().getBlockState(tileentitywhitechest.getPos()));
                j = tileentitywhitechest.getBlockMetadata();
            }

            tileentitywhitechest.checkForAdjacentChests();
        }

        if (tileentitywhitechest.adjacentChestZNeg == null && tileentitywhitechest.adjacentChestXNeg == null)
        {
            ModelChest modelchest;

            if (tileentitywhitechest.adjacentChestXPos == null && tileentitywhitechest.adjacentChestZPos == null)
            {
                modelchest = this.simpleChest;

                if (par6 >= 0)
                {
                    this.bindTexture(DESTROY_STAGES[par6]);
                    GlStateManager.matrixMode(5890);
                    GlStateManager.pushMatrix();
                    GlStateManager.scale(4.0F, 4.0F, 1.0F);
                    GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
                    GlStateManager.matrixMode(5888);
                }
                else if (tileentitywhitechest.getChestType() == 1)
                {
                    this.bindTexture(textureTrapped);
                }
                else if (this.isChristams)
                {
                    this.bindTexture(textureChristmas);
                }
                else
                {
                    this.bindTexture(textureNormal);
                }
            }
            else
            {
                modelchest = this.largeChest;

                if (par6 >= 0)
                {
                    this.bindTexture(DESTROY_STAGES[par6]);
                    GlStateManager.matrixMode(5890);
                    GlStateManager.pushMatrix();
                    GlStateManager.scale(8.0F, 4.0F, 1.0F);
                    GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
                    GlStateManager.matrixMode(5888);
                }
                else if (tileentitywhitechest.getChestType() == 1)
                {
                    this.bindTexture(textureTrappedDouble);
                }
                else if (this.isChristams)
                {
                    this.bindTexture(textureChristmasDouble);
                }
                else
                {
                    this.bindTexture(textureNormalDouble);
                }
            }

            GlStateManager.pushMatrix();
            GlStateManager.enableRescaleNormal();

            if (par6 < 0)
            {
                GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
            }

            GlStateManager.translate((float)par2, (float)par3 + 1.0F, (float)par4 + 1.0F);
            GlStateManager.scale(1.0F, -1.0F, -1.0F);
            GlStateManager.translate(0.5F, 0.5F, 0.5F);
            short short1 = 0;

            if (j == 2)
            {
                short1 = 180;
            }

            if (j == 3)
            {
                short1 = 0;
            }

            if (j == 4)
            {
                short1 = 90;
            }

            if (j == 5)
            {
                short1 = -90;
            }

            if (j == 2 && tileentitywhitechest.adjacentChestXPos != null)
            {
                GlStateManager.translate(1.0F, 0.0F, 0.0F);
            }

            if (j == 5 && tileentitywhitechest.adjacentChestZPos != null)
            {
                GlStateManager.translate(0.0F, 0.0F, -1.0F);
            }

            GlStateManager.rotate((float)short1, 0.0F, 1.0F, 0.0F);
            GlStateManager.translate(-0.5F, -0.5F, -0.5F);
            float f1 = tileentitywhitechest.prevLidAngle + (tileentitywhitechest.lidAngle - tileentitywhitechest.prevLidAngle) * par5;
            float f2;

            if (tileentitywhitechest.adjacentChestZNeg != null)
            {
                f2 = tileentitywhitechest.adjacentChestZNeg.prevLidAngle + (tileentitywhitechest.adjacentChestZNeg.lidAngle - tileentitywhitechest.adjacentChestZNeg.prevLidAngle) * par5;

                if (f2 > f1)
                {
                    f1 = f2;
                }
            }

            if (tileentitywhitechest.adjacentChestXNeg != null)
            {
                f2 = tileentitywhitechest.adjacentChestXNeg.prevLidAngle + (tileentitywhitechest.adjacentChestXNeg.lidAngle - tileentitywhitechest.adjacentChestXNeg.prevLidAngle) * par5;

                if (f2 > f1)
                {
                    f1 = f2;
                }
            }

            f1 = 1.0F - f1;
            f1 = 1.0F - f1 * f1 * f1;
            modelchest.chestLid.rotateAngleX = -(f1 * (float)Math.PI / 2.0F);
            modelchest.renderAll();
            GlStateManager.disableRescaleNormal();
            GlStateManager.popMatrix();
            GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);

            if (par6 >= 0)
            {
                GlStateManager.matrixMode(5890);
                GlStateManager.popMatrix();
                GlStateManager.matrixMode(5888);
            }
        }
    }

    public void renderTileEntityAt(TileEntity tileentitywhitechest, double posX, double posZ, double par4, float par5, int par6)
    {
        this.func_180538_a((TileEntityWhiteChest)tileentitywhitechest, posX, posZ, par4, par5, par6);
    }
}

Of course it has been properly registered in the Client Proxy with

ClientRegistry.bindTileEntitySpecialRenderer(TileEntityWhiteChest.class, new TileEntityWhiteChestRenderer());

 

If any other files or informations are needed please aks them :) Thanks in advance for all who will help me, have a nice day :D

Don't blame me if i always ask for your help. I just want to learn to be better :)

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Hi

 

This tutorial project has some examples of block models

https://github.com/TheGreyGhost/MinecraftByExample

 

Some more background info on block models here

http://greyminecraftcoder.blogspot.com.au/p/list-of-topics.html

and troubleshooting those missing texture problems here

http://greyminecraftcoder.blogspot.com.au/2015/03/troubleshooting-block-and-item-rendering.html

 

-TGG

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Hi, thanks for your response :) So, i've now a chest rendering in my inventory but it's a normal chest. I mean: i expect to render a white chest in inventory. The #1 problem was that i don't have a "white_chest.json" file in my item folder, and all the content of that file is:

{
    "parent": "builtin/entity"
}

How can i change that? Is it related to the fact that the BlockWhiteChest is extending the BlockChest?

This is the block class

package mw.blocks.colored.chests;

import java.util.Iterator;

import mw.core.utils.Utils;
import mw.entities.tileentity.colored.TileEntityWhiteChest;
import net.minecraft.block.Block;
import net.minecraft.block.BlockChest;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.passive.EntityOcelot;
import net.minecraft.inventory.InventoryLargeChest;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.ILockableContainer;
import net.minecraft.world.World;


public class BlockWhiteChest extends BlockChest
{
private int chestType;

    public BlockWhiteChest(int type, String name)
    {
        super(type);
        this.chestType = type;
        this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
        Utils.setColorChestBlockInfo(this, name, 2.5F, Block.soundTypeWood);
    }

    public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
    {
        EnumFacing enumfacing = EnumFacing.getHorizontal(MathHelper.floor_double((double)(placer.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3).getOpposite();
        state = state.withProperty(FACING, enumfacing);
        BlockPos blockpos1 = pos.north();
        BlockPos blockpos2 = pos.south();
        BlockPos blockpos3 = pos.west();
        BlockPos blockpos4 = pos.east();
        boolean flag = this == worldIn.getBlockState(blockpos1).getBlock();
        boolean flag1 = this == worldIn.getBlockState(blockpos2).getBlock();
        boolean flag2 = this == worldIn.getBlockState(blockpos3).getBlock();
        boolean flag3 = this == worldIn.getBlockState(blockpos4).getBlock();

        if (!flag && !flag1 && !flag2 && !flag3)
        {
            worldIn.setBlockState(pos, state, 3);
        }
        else if (enumfacing.getAxis() == EnumFacing.Axis.X && (flag || flag1))
        {
            if (flag)
            {
                worldIn.setBlockState(blockpos1, state, 3);
            }
            else
            {
                worldIn.setBlockState(blockpos2, state, 3);
            }

            worldIn.setBlockState(pos, state, 3);
        }
        else if (enumfacing.getAxis() == EnumFacing.Axis.Z && (flag2 || flag3))
        {
            if (flag2)
            {
                worldIn.setBlockState(blockpos3, state, 3);
            }
            else
            {
                worldIn.setBlockState(blockpos4, state, 3);
            }

            worldIn.setBlockState(pos, state, 3);
        }

        if (stack.hasDisplayName())
        {
            TileEntity tileentity = worldIn.getTileEntity(pos);

            if (tileentity instanceof TileEntityWhiteChest)
            {
                ((TileEntityWhiteChest)tileentity).setCustomName(stack.getDisplayName());
            }
        }
    }

    public ILockableContainer getLockableContainer(World worldIn, BlockPos pos)
    {
        TileEntity tileentity = worldIn.getTileEntity(pos);

        if (!(tileentity instanceof TileEntityWhiteChest))
        {
            return null;
        }
        else
        {
            Object object = (TileEntityWhiteChest)tileentity;

            if (this.isBlocked(worldIn, pos))
            {
                return null;
            }
            else
            {
                Iterator iterator = EnumFacing.Plane.HORIZONTAL.iterator();

                while (iterator.hasNext())
                {
                    EnumFacing enumfacing = (EnumFacing)iterator.next();
                    BlockPos blockpos1 = pos.offset(enumfacing);
                    Block block = worldIn.getBlockState(blockpos1).getBlock();

                    if (block == this)
                    {
                        if (this.isBlocked(worldIn, blockpos1))
                        {
                            return null;
                        }

                        TileEntity tileentity1 = worldIn.getTileEntity(blockpos1);

                        if (tileentity1 instanceof TileEntityWhiteChest)
                        {
                            if (enumfacing != EnumFacing.WEST && enumfacing != EnumFacing.NORTH)
                            {
                                object = new InventoryLargeChest("container.chestDouble.white", (ILockableContainer)object, (TileEntityWhiteChest)tileentity1);
                            }
                            else
                            {
                                object = new InventoryLargeChest("container.chestDouble.white", (TileEntityWhiteChest)tileentity1, (ILockableContainer)object);
                            }
                        }
                    }
                }

                return (ILockableContainer)object;
            }
        }
    }

    /**
     * Returns a new instance of a block's tile entity class. Called on placing the block.
     */
    public TileEntity createNewTileEntity(World worldIn, int meta)
    {
        return new TileEntityWhiteChest(this.chestType);
    }

    public int isProvidingWeakPower(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing side)
    {
        if (!this.canProvidePower())
        {
            return 0;
        }
        else
        {
            int i = 0;
            TileEntity tileentity = worldIn.getTileEntity(pos);

            if (tileentity instanceof TileEntityWhiteChest)
            {
                i = ((TileEntityWhiteChest)tileentity).numPlayersUsing;
            }

            return MathHelper.clamp_int(i, 0, 15);
        }
    }

    private boolean isBlocked(World worldIn, BlockPos pos)
    {
        return this.isBelowSolidBlock(worldIn, pos) || this.isOcelotSittingOnChest(worldIn, pos);
    }

    private boolean isBelowSolidBlock(World worldIn, BlockPos pos)
    {
        return worldIn.isSideSolid(pos.up(), EnumFacing.DOWN, false);
    }

    private boolean isOcelotSittingOnChest(World worldIn, BlockPos pos)
    {
        Iterator iterator = worldIn.getEntitiesWithinAABB(EntityOcelot.class, new AxisAlignedBB((double)pos.getX(), (double)(pos.getY() + 1), (double)pos.getZ(), (double)(pos.getX() + 1), (double)(pos.getY() + 2), (double)(pos.getZ() + 1))).iterator();
        EntityOcelot entityocelot;

        do
        {
            if (!iterator.hasNext())
            {
                return false;
            }

            Entity entity = (Entity)iterator.next();
            entityocelot = (EntityOcelot)entity;
        }
        while (!entityocelot.isSitting());

        return true;
    }
}

I also notice that breaking the chest gives the "Missing Texture" particles, i'm sure it's realted to the fact that i don't have a block model file for the chest (but as i said above, i don't know how to write it, since i have no reference for chests in particular).

Here is two screenshots to better show you what i've described (i know my english is bad, sorry :( )

rXjlL87.png

kPzhJzV.png

Unfortunately problems #2 and #3 are still there, i know how to make blockstates but i don't know how to make it for a chest :/

I'm sorry if i'm making too much questions, but unfortunately i haven't found tutorials or references about the chests in particular :(

Don't blame me if i always ask for your help. I just want to learn to be better :)

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Hi

 

For your item, just use a json model file for a normal item (see the MinecraftByExample for some examples of just a simple item).  Your current json builtin/entity says "use the TileEntitySpecialRenderer for this item" which defaults to the vanilla chest it seems.

 

Your missing texture when you smash the block -

you can generate them yourself using Block.addDestroyEffects(), or alternative you can add a "particle" texture to your model json.

 

If you want to trace through in the code to see where it is getting your blocks' destruction texture from, you can put a breakpoint into Block.addDestroyEffects() or alternatively EffectRenderer.func_180533_a()

 

-TGG

 

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Thanks for your answer :) For the item i can't understand how to change that texture since for the chest i don't have an icon (it's just the texture for the model like normal one), so how can i tell in the json file: "use this texture but be careful beacuse is not an icon but a texture for a model?" Or perhaps there is a way to tell what specific TileEntitySpecialRender it will use? I know how to make a normal item json file ;) Same for the model, how can i tell him that "it's not a normal block, it's a chest, and there's no "normal" texture, only for the model"? I'm literally going crazy about this :/ The only references for blockstates and block/item model json files i found are for normal blocks/items (wich i know how to make them), but for the chest in particular (ora any other block that has a texture made by an entity) i don't find anything :(

Don't blame me if i always ask for your help. I just want to learn to be better :)

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Ok, quick update :D Thanks to your answer i now have particles, i've made this blockstate file:

{
    "variants": {
        "facing=east": { "model": "mw:white_chest" },
	"facing=west": { "model": "mw:white_chest" },
	"facing=north": { "model": "mw:white_chest" },
	"facing=south": { "model": "mw:white_chest" }
    }
}

and this block model file:

{
    "parent": "block/cube",
    "textures": {
        "particle": "mw:blocks/colors/planks_oak_colored_white"
    }
}

 

Still try to understand how to change it's rendering in inventory :/

Don't blame me if i always ask for your help. I just want to learn to be better :)

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I've tried to do this as my item model file:

{
    "parent": "builtin/entity",
    "textures": {
        "layer0": "mw:blocks/colors/planks_oak_colored_white"
    }
}

but nothing happens, still render as a normal chest :(

Don't blame me if i always ask for your help. I just want to learn to be better :)

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