Jump to content

[1.8] Double jumping like they do on those server (ex: mineplex), and dmg help


Blakexx

Recommended Posts

So I have 2 things, one, I want to be able to add double jumping like on those servers for my mod, also, I have an ability that completely ignores armor and what mode you are in (meaning it kills people in creative). I could not find an entity.damge thing, here is the code for my ability

 

@Override

public ItemStack onItemRightClick(ItemStack itemStackIn, World worldIn,

EntityPlayer playerIn) {

playerIn.swingItem();

//System.out.println("swung");

for (int x = playerIn.getPosition().getX() - 3; x < playerIn.getPosition().getX() + 3; x++){

//System.out.println("inside x");

for (int y = playerIn.getPosition().getY() - 3; y < playerIn.getPosition().getY() + 3;y++){

for (int z = playerIn.getPosition().getZ() - 3; z < playerIn.getPosition().getZ() + 3; z++){

//System.out.println("Inside z");

for (Object o: worldIn.getLoadedEntityList()){

EntityLiving e;

//System.out.println("Inside entity check");

try {

e = (EntityLiving)o;

} catch (Exception ex){

continue;

}

if (e.equals(playerIn)) continue;

if (e.getPosition().getX() == x && e.getPosition().getY() == y && e.getPosition().getZ() == z){

e.performHurtAnimation();

e.setHealth(e.getHealth() - 8 );

Link to comment
Share on other sites

Sticks don't have their own class, so DamageTypes don't.  In fact, many damage types in Minecraft don't have a separate class.  However, the damage sources caused by entities are dynamic objects, created as needed based on the entity causing the damage and what (simple type) of damage it is.

 

You're free to create a new class if you want, it gives you a little extra flexibility such as being able to customize the death-by message,

func_151519_b

.  But the existing classes should be sufficient for your needs.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

also nvm again, made custom dmg source, but it does no dmg? Instead I get a long error in console.

It's hard to help you without seeing your latest code and the error. Post them on Gist or Pastebin and link them here.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

I understand what you are doing but that is not exactly what I am going for, basically I intend on using something to test if they are airborne (and yes I know there already is something for that), then let them fly for a short amount of time when they double tab space bar and then boost them where they are looking, but I hit a wall and deleted all my code like an idiot because where I was going was not going to work, I had a friend who worked with bukkit servers and that is how he said to do it, but he never explained how, so now I am stuck :P

Link to comment
Share on other sites

I understand what you are doing but that is not exactly what I am going for, basically I intend on using something to test if they are airborne (and yes I know there already is something for that), then let them fly for a short amount of time when they double tab space bar and then boost them where they are looking, but I hit a wall and deleted all my code like an idiot because where I was going was not going to work, I had a friend who worked with bukkit servers and that is how he said to do it, but he never explained how, so now I am stuck :P

Well you should have said that from the beginning, rather than just 'double-jump'.

 

What exactly do you mean by 'let them fly'? Like in Creative Mode, or only in a certain direction? Doesn't seem much like a double-jump if they can fly... What about this boost, does it trigger automatically after their fly-time is over, or is it another button press?

 

Anyway, the basic premise is exactly the same:

if (jump key pressed and entity already in air) { allow flying for short time; }

each tick:

if (fly time > 0) {decrement fly time; if (fly time is now zero) { boost in direction player is facing; }}

 

'Boosting' a player in a certain direction can be done simply by getting their look vector and then adding some multiple of that to their current motion values.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • It is the field that accesses the portal entrance position relative to the entity. So very much needed to make a portal work. What I don't understand is why the access widener works when running the client in Intellij but doesn't after I publish the jar and try to play with game with it.
    • So I'm using a mod that adds a "god sword" into the game. This sword is unfortunately not enchantable so I'm looking to change it. The only code that seems related is in the weapon's .class file which is here:  public int getItemEnchantability() { return this.tier.m_6601_(); }   The entire file is below: package blackwolf00.elementalswords.common; import blackwolf00.elementalswords.config.ConfigEffects; import com.google.common.collect.ImmutableMultimap; import com.google.common.collect.Multimap; import com.mojang.blaze3d.platform.InputConstants; import java.util.List; import net.minecraft.ChatFormatting; import net.minecraft.client.Minecraft; import net.minecraft.core.BlockPos; import net.minecraft.network.chat.Component; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResultHolder; import net.minecraft.world.effect.MobEffectInstance; import net.minecraft.world.effect.MobEffects; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.ai.attributes.Attribute; import net.minecraft.world.entity.ai.attributes.AttributeModifier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Tier; import net.minecraft.world.item.TieredItem; import net.minecraft.world.item.TooltipFlag; import net.minecraft.world.item.Vanishable; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.state.BlockState; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.common.ToolAction; import net.minecraftforge.common.ToolActions; public class FusionSword extends TieredItem implements Vanishable { private final float totalDamage; private final Tier tier; private final Multimap<Attribute, AttributeModifier> defaultModifiers; public FusionSword(Tier tierIn, int damage, float speed, Item.Properties builderIn) { super(tierIn, builderIn); this.tier = tierIn; this.totalDamage = damage + this.tier.m_6631_(); ImmutableMultimap.Builder<Attribute, AttributeModifier> builder = ImmutableMultimap.builder(); builder.put(Attributes.f_22281_, new AttributeModifier(f_41374_, "Weapon modifier", this.totalDamage, AttributeModifier.Operation.ADDITION)); builder.put(Attributes.f_22283_, new AttributeModifier(f_41375_, "Weapon modifier", speed, AttributeModifier.Operation.ADDITION)); this.defaultModifiers = (Multimap<Attribute, AttributeModifier>)builder.build(); } public int getItemEnchantability() { return this.tier.m_6601_(); } public boolean getIsRepairable(ItemStack toRepair, ItemStack repair) { return (this.tier.m_6282_().test(repair) || isRepairable(toRepair)); } public float getAttackDamage() { return this.totalDamage; } public boolean m_6777_(BlockState state, Level level, BlockPos pos, Player player) { return !player.m_7500_(); } public float m_8102_(ItemStack stack, BlockState state) { return 1.0F; } public boolean m_7579_(ItemStack stack, LivingEntity target, LivingEntity attacker) { stack.m_41622_(1, attacker, entity -> entity.m_21166_(EquipmentSlot.MAINHAND)); return true; } public boolean m_6813_(ItemStack stack, Level level, BlockState state, BlockPos pos, LivingEntity entityLiving) { if (state.m_60800_((BlockGetter)level, pos) != 0.0F) stack.m_41622_(2, entityLiving, entity -> entity.m_21166_(EquipmentSlot.MAINHAND)); return true; } public boolean m_8096_(BlockState blockIn) { return blockIn.m_60713_(Blocks.f_50033_); } public boolean m_5812_(ItemStack item) { return true; } public Multimap<Attribute, AttributeModifier> m_7167_(EquipmentSlot equipmentSlot) { return (equipmentSlot == EquipmentSlot.MAINHAND) ? this.defaultModifiers : super.m_7167_(equipmentSlot); } public boolean onLeftClickEntity(ItemStack stack, Player player, Entity entity) { return super.onLeftClickEntity(stack, player, entity); } @OnlyIn(Dist.CLIENT) public void m_7373_(ItemStack stack, Level level, List<Component> tooltip, TooltipFlag flag) { super.m_7373_(stack, level, tooltip, flag); if (InputConstants.m_84830_(Minecraft.m_91087_().m_91268_().m_85439_(), 340)) { tooltip.add(Component.m_237115_("tooltip.fusion_sword").m_130940_(ChatFormatting.GRAY)); } else { tooltip.add(Component.m_237115_("tooltip.hold_shift").m_130940_(ChatFormatting.GRAY)); } } public InteractionResultHolder<ItemStack> m_7203_(Level level, Player playerIn, InteractionHand handIn) { if (((Boolean)ConfigEffects.JUMP_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19603_, 10000, ((Integer)ConfigEffects.JUMP_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.MOVEMENT_SPEED_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19596_, 10000, ((Integer)ConfigEffects.MOVEMENT_SPEED_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.SLOW_FALLING_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19591_, 10000, ((Integer)ConfigEffects.SLOW_FALLING_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.ABSORPTION_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19617_, 10000, ((Integer)ConfigEffects.ABSORPTION_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.DAMAGE_RESISTANCE_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19606_, 10000, ((Integer)ConfigEffects.DAMAGE_RESISTANCE_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.DAMAGE_BOOST_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19600_, 10000, ((Integer)ConfigEffects.DAMAGE_BOOST_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.CONDUIT_POWER_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19592_, 10000, ((Integer)ConfigEffects.CONDUIT_POWER_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.DOLPHINS_GRACE_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19593_, 10000, ((Integer)ConfigEffects.DOLPHINS_GRACE_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.WATER_BREATHING_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19608_, 10000, ((Integer)ConfigEffects.WATER_BREATHING_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.FIRE_RESISTANCE_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19607_, 10000, ((Integer)ConfigEffects.FIRE_RESISTANCE_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.HEALTH_BOOST_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19616_, 10000, ((Integer)ConfigEffects.HEALTH_BOOST_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.REGENERATION_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19605_, 10000, ((Integer)ConfigEffects.REGENERATION_F_LEVEL.get()).intValue() - 1)); return InteractionResultHolder.m_19098_(playerIn.m_21120_(handIn)); } public boolean canPerformAction(ItemStack stack, ToolAction toolAction) { return ToolActions.DEFAULT_SWORD_ACTIONS.contains(toolAction); } } How do I make this thing enchantable?  
    • The mod I'm working on is in 1.19.2. The portal works correctly in Intellij but when I publish the jar, put it in the mods folder of the game it crashes with the following error whenever any entity collides with it: java.lang.IllegalAccessError: class com.github.warrentode.turtleblockacademy.blocks.TBAMiningPortalBlock tried to access protected field net.minecraft.world.entity.Entity.f_19819_ (com.github.warrentode.turtleblockacademy.blocks.TBAMiningPortalBlock is in module [email protected] of loader 'TRANSFORMER' @16c5b50a; net.minecraft.world.entity.Entity is in module [email protected] of loader 'TRANSFORMER' @16c5b50a)     at com.github.warrentode.turtleblockacademy.blocks.TBAMiningPortalBlock.m_7892_(TBAMiningPortalBlock.java:124) ~[turtleblockacademy-2024.2025-1.0.0.jar%23572!/:2024.2025-1.0.0] {re:classloading} The thing is, I have Entity.f_19819_ in my accessTransformer.cfg file in this line: public net.minecraft.world.entity.Entity f_19819_ # portalEntrancePos So what do I need to do to fix this error?
    • It will be about medeaival times
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.