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Posted

I've been working on a tileentity with a custom model, but the block stops rendering less than a second after I place it in the game. When I place it it renders properly, then the block becomes invisible, but remains in the world. I added a System.out.println() call to my renderTileEntityAt method right after this.model.render is called, and the output only gets printed a few times right when the block is placed, then stops when the block stops rendering. The tileentity continues to function when the block is invisible, so the problem must be with whereever the renderer is called from, but I'm not sure where that is. Help?

Posted

Do you have any code to show? It makes this process of helping a lot of easier.

If my post helped you, please press that "Thank You"-button to show your appreciation.

 

Also if you don't know Java, I would suggest you read the official tutorials by Oracle to get an idea of how to do this. Thanks, and good modding!

 

Also if you haven't, set up a Git repo for your mod not only for convinience but also to make it easier to help you.

Posted

These still have a few things that are just for testing, but here they are:

 

Renderer Class

 

 

package arcane_engineering.client.render;

 

import org.lwjgl.opengl.GL11;

 

import cpw.mods.fml.client.FMLClientHandler;

import arcane_engineering.blocks.tiles.TileEntityDestabilizer;

import arcane_engineering.client.models.ModelDestabilizer;

import net.minecraft.block.Block;

import net.minecraft.client.Minecraft;

import net.minecraft.client.renderer.OpenGlHelper;

import net.minecraft.client.renderer.Tessellator;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.util.ResourceLocation;

import net.minecraft.world.World;

 

public class RenderDestabilizer extends TileEntitySpecialRenderer {

 

private final ModelDestabilizer model = new ModelDestabilizer();

private final ResourceLocation texture = new ResourceLocation("arcane_engineering", "textures/blocks/destabilizer.png");

 

public RenderDestabilizer() {

//model = new ModelDestabilizer();

}

 

@Override

public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) {

bindTexture(texture);

GL11.glPushMatrix();

GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F);

GL11.glPushMatrix();

model.render();

GL11.glPopMatrix();

GL11.glPopMatrix();

}

 

private void adjustLightFixture(World world, int i, int j, int k, Block block)

    {

            Tessellator tess = Tessellator.instance;

            float brightness = block.getLightOpacity(world, i, j, k);

            int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);

            int modulousModifier = skyLight % 65536;

            int divModifier = skyLight / 65536;

            tess.setColorOpaque_F(brightness, brightness, brightness);

            OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit,  (float) modulousModifier,  divModifier);

    }

 

}

 

 

Block Class

 

 

package arcane_engineering.blocks;

 

import arcane_engineering.blocks.tiles.TileEntityDestabilizer;

import net.minecraft.block.ITileEntityProvider;

import net.minecraft.block.material.Material;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.world.IBlockAccess;

import net.minecraft.world.World;

import net.minecraftforge.common.util.ForgeDirection;

 

public class BlockDestabilizer extends AEBlockContainer {

 

public BlockDestabilizer() {

super(Material.iron, "destabilizer");

}

 

@Override

public boolean isSideSolid(IBlockAccess world, int x, int y, int z, ForgeDirection side) {

if (side == ForgeDirection.DOWN) {return true;}

return false;

}

 

@Override

public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) {

return new TileEntityDestabilizer();

}

 

}

 

 

TileEntity Class

 

 

package arcane_engineering.blocks.tiles;

 

import arcane_engineering.client.render.RenderDestabilizer;

import thaumcraft.api.nodes.INode;

import thaumcraft.api.nodes.NodeType;

import cofh.api.energy.EnergyStorage;

import cofh.api.energy.IEnergyReceiver;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.network.NetworkManager;

import net.minecraft.network.Packet;

import net.minecraft.network.play.server.S35PacketUpdateTileEntity;

import net.minecraft.tileentity.TileEntity;

import net.minecraftforge.common.util.ForgeDirection;

 

public class TileEntityDestabilizer extends TileEntity implements IEnergyReceiver {

public EnergyStorage energyStorage = new EnergyStorage(6400000);

 

@Override

public boolean canConnectEnergy(ForgeDirection from) {

if (from != null && from == ForgeDirection.DOWN) {

return true;

}

return false;

}

 

@Override

public int receiveEnergy(ForgeDirection from, int maxReceive, boolean simulate) {

if(worldObj.isRemote) {

return 0;

}

int r = energyStorage.receiveEnergy(maxReceive, simulate);

worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);

markDirty();

return r;

}

 

@Override

public int getEnergyStored(ForgeDirection from) {

return energyStorage.getEnergyStored();

}

 

@Override

public int getMaxEnergyStored(ForgeDirection from) {

return energyStorage.getMaxEnergyStored();

}

 

@Override

public Packet getDescriptionPacket() {

    NBTTagCompound tag = new NBTTagCompound();

    return new S35PacketUpdateTileEntity(xCoord, yCoord, zCoord, 1, tag);

}

 

@Override

public void writeToNBT(NBTTagCompound tag) {

super.writeToNBT(tag);

energyStorage.writeToNBT(tag);

}

 

@Override

public void readFromNBT(NBTTagCompound nbt)

{

super.readFromNBT(nbt);

energyStorage.readFromNBT(nbt);

}

 

@Override

public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity pkt) {

    readFromNBT(pkt.func_148857_g());

}

 

@Override

public void updateEntity() {

if (energyStorage.getEnergyStored() == energyStorage.getMaxEnergyStored() && worldObj.getTileEntity(xCoord, yCoord + 1, zCoord) instanceof INode) {

((INode) worldObj.getTileEntity(xCoord, yCoord + 1, zCoord)).setNodeType(NodeType.HUNGRY);

}

}

}

 

 

My custom BlockContainer Class

 

 

package arcane_engineering.blocks;

 

import java.util.List;

 

import cpw.mods.fml.common.registry.GameRegistry;

import arcane_engineering.ArcaneEngineering;

import net.minecraft.block.Block;

import net.minecraft.block.BlockContainer;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IIconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.util.IIcon;

import net.minecraft.world.World;

 

public abstract class AEBlockContainer extends BlockContainer{

 

public String itemName;

 

public AEBlockContainer(Material material, String name) {

super(material);

this.itemName = name;

this.setLightLevel(1.0F);

this.setBlockName("ArcaneEngineering."+name);

GameRegistry.registerBlock(this, name);

this.setCreativeTab(ArcaneEngineering.tabArcaneEngineering);

}

 

@Override

public int damageDropped(int meta)

{

return meta;

}

 

@Override

public boolean isOpaqueCube() {

return false;

}

 

@Override

public boolean renderAsNormalBlock()

{

return false;

}

 

@Override

public int getRenderType() {

return -1;

}

 

@Override

public abstract TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_);

 

}

 

 

Model Class

 

 

package arcane_engineering.client.models;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.model.ModelRenderer;

import net.minecraft.entity.Entity;

 

/**

* HungryHungryHuggable - HuggableCreep

* Created using Tabula 4.1.0

*/

public class ModelDestabilizer extends ModelBase {

    public ModelRenderer Base;

    public ModelRenderer ArmRest;

    public ModelRenderer Crystal;

    public ModelRenderer ArmA;

    public ModelRenderer ArmB;

    public ModelRenderer ArmC;

    public ModelRenderer ArmD;

    public ModelRenderer Arm2;

    public ModelRenderer Arm2_1;

    public ModelRenderer Arm2_2;

    public ModelRenderer Arm2_3;

 

    public ModelDestabilizer() {

        this.textureWidth = 64;

        this.textureHeight = 64;

        this.ArmA = new ModelRenderer(this, 0, 0);

        this.ArmA.setRotationPoint(0.0F, -5.0F, 4.0F);

        this.ArmA.addBox(-0.5F, 0.0F, -0.5F, 1, 8, 1, 0.0F);

        this.setRotateAngle(ArmA, 1.0471975511965976F, 0.0F, 0.0F);

        this.Arm2 = new ModelRenderer(this, 0, 0);

        this.Arm2.setRotationPoint(0.0F, 8.5F, 0.5F);

        this.Arm2.addBox(-0.5F, 0.0F, -0.5F, 1, 8, 1, 0.0F);

        this.setRotateAngle(Arm2, -1.5707963267948966F, 0.0F, 0.0F);

        this.Base = new ModelRenderer(this, 0, 42);

        this.Base.setRotationPoint(0.0F, -2.0F, 0.0F);

        this.Base.addBox(-8.0F, -6.0F, -8.0F, 16, 6, 16, 0.0F);

        this.ArmB = new ModelRenderer(this, 0, 0);

        this.ArmB.setRotationPoint(0.0F, -5.0F, -5.0F);

        this.ArmB.addBox(-0.5F, 0.0F, -1.0F, 1, 8, 1, 0.0F);

        this.setRotateAngle(ArmB, 1.0471975511965976F, 3.141592653589793F, 0.0F);

        this.ArmRest = new ModelRenderer(this, 12, 28);

        this.ArmRest.setRotationPoint(0.0F, 6.0F, 0.0F);

        this.ArmRest.addBox(-5.0F, -6.0F, -5.0F, 10, 3, 10, 0.0F);

        this.Arm2_3 = new ModelRenderer(this, 0, 0);

        this.Arm2_3.setRotationPoint(0.0F, 8.5F, 0.5F);

        this.Arm2_3.addBox(-0.5F, 0.0F, -0.5F, 1, 8, 1, 0.0F);

        this.setRotateAngle(Arm2_3, -1.5707963267948966F, 0.0F, 0.0F);

        this.Arm2_2 = new ModelRenderer(this, 0, 0);

        this.Arm2_2.setRotationPoint(0.0F, 8.5F, 0.5F);

        this.Arm2_2.addBox(-0.5F, 0.0F, -0.5F, 1, 8, 1, 0.0F);

        this.setRotateAngle(Arm2_2, -1.5707963267948966F, 0.0F, 0.0F);

        this.ArmD = new ModelRenderer(this, 0, 0);

        this.ArmD.setRotationPoint(-4.0F, -5.0F, 0.0F);

        this.ArmD.addBox(-0.5F, 0.0F, -0.5F, 1, 8, 1, 0.0F);

        this.setRotateAngle(ArmD, 1.0471975511965976F, -1.5707963267948966F, 0.0F);

        this.Crystal = new ModelRenderer(this, 40, 0);

        this.Crystal.setRotationPoint(0.0F, 3.0F, 0.0F);

        this.Crystal.addBox(-3.0F, -6.0F, -3.0F, 6, 7, 6, 0.0F);

        this.ArmC = new ModelRenderer(this, 0, 0);

        this.ArmC.setRotationPoint(4.0F, -5.0F, 0.0F);

        this.ArmC.addBox(-0.5F, 0.0F, -0.5F, 1, 8, 1, 0.0F);

        this.setRotateAngle(ArmC, 1.0471975511965976F, 1.5707963267948966F, 0.0F);

        this.Arm2_1 = new ModelRenderer(this, 0, 0);

        this.Arm2_1.setRotationPoint(0.0F, 8.5F, 0.0F);

        this.Arm2_1.addBox(-0.5F, 0.0F, -0.5F, 1, 8, 1, 0.0F);

        this.setRotateAngle(Arm2_1, -1.5758577816256802F, 0.0F, 0.0F);

        this.ArmRest.addChild(this.ArmA);

        this.ArmA.addChild(this.Arm2);

        this.ArmRest.addChild(this.ArmB);

        this.Base.addChild(this.ArmRest);

        this.ArmD.addChild(this.Arm2_3);

        this.ArmC.addChild(this.Arm2_2);

        this.ArmRest.addChild(this.ArmD);

        this.ArmRest.addChild(this.Crystal);

        this.ArmRest.addChild(this.ArmC);

        this.ArmB.addChild(this.Arm2_1);

    }

 

    public void render() {

    super.render(null, 0F, 0F, 0F, 0F, 0F, 0.0625F);

        this.Base.render(0.0625F);

    }

 

    /**

    * This is a helper function from Tabula to set the rotation of model parts

    */

    public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {

        modelRenderer.rotateAngleX = x;

        modelRenderer.rotateAngleY = y;

        modelRenderer.rotateAngleZ = z;

    }

}

 

 

ClientProxy

 

 

package arcane_engineering.client;

 

import cpw.mods.fml.client.registry.ClientRegistry;

import arcane_engineering.CommonProxy;

import arcane_engineering.blocks.tiles.TileEntityDestabilizer;

import arcane_engineering.client.render.RenderDestabilizer;

 

public class ClientProxy extends CommonProxy {

 

public void registerRenders() {

ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDestabilizer.class, new RenderDestabilizer());

}

 

}

 

 

Main Mod Class

 

 

package arcane_engineering;

 

import cpw.mods.fml.common.FMLCommonHandler;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.SidedProxy;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLLoadCompleteEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.event.FMLServerStartingEvent;

import cpw.mods.fml.common.network.NetworkRegistry;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.creativetab.CreativeTabs;

import arcane_engineering.AEContent;

import arcane_engineering.blocks.tiles.TileEntityDestabilizer;

import arcane_engineering.client.ClientProxy;

 

@Mod(modid = "arcane_engineering", name = "Arcane Engineering", version = "0.1", dependencies = "required-after:Forge;required-after:ImmersiveEngineering;after:Thaumcraft")

public class ArcaneEngineering {

 

public static CreativeTabs tabArcaneEngineering = new AECreativeTab(CreativeTabs.getNextID(), "arcaneengineering");

 

@Mod.Instance

public static ArcaneEngineering instance;

 

@SidedProxy(serverSide = "arcane_engineering.CommonProxy", clientSide = "arcane_engineering.client.ClientProxy")

public static CommonProxy proxy;

 

@Mod.EventHandler

public void preInit(FMLPreInitializationEvent event) {

 

AEContent.preInitItems();

AEContent.preInitBlocks();

proxy.registerRenders();

 

}

 

@Mod.EventHandler

public void Init(FMLInitializationEvent event) {

GameRegistry.registerTileEntity(TileEntityDestabilizer.class, "destabliizer");

}

 

@Mod.EventHandler

public void postInit(FMLPostInitializationEvent event) {

 

AEResearch.setupResearchPages();

AEResearch.registerResearch();

 

}

 

}

 

 

Posted

Hi

 

I don't know what's causing that symptom, it's quite odd.  Vanilla does cull TESR based on where the player is looking, if you haven't overridden that, it might be culling your renderer as soon as you move your head.

 

/** Return an appropriate bounding box enclosing the TESR
 * This method is used to control whether the TESR should be rendered or not, depending on where the player is looking.
 * The default is the AABB for the parent block, which might be too small if the TESR renders outside the borders of the
 *   parent block.
 * If you get the boundary too small, the TESR may disappear when you aren't looking directly at it.
 * @return an appropriately size AABB for the TileEntity
 */
@SideOnly(Side.CLIENT)
@Override
public AxisAlignedBB getRenderBoundingBox()
{
	// if your render should always be performed regardless of where the player is looking, use infinite
	AxisAlignedBB infiniteExample = INFINITE_EXTENT_AABB;

	// our gem will stay above the block, up to 1 block higher, so our bounding box is from [x,y,z] to  [x+1, y+2, z+1]
	AxisAlignedBB aabb = new AxisAlignedBB(getPos(), getPos().add(1, 2, 1));
	return aabb;
}

 

In any case, you can find the caller of your TESR by setting a breakpoint in renderTileEntityAt and then using your debugger to step out of the method into the caller.

 

-TGG

 

Posted

After Some debugging, I've realized that for some reason, the tileentity's position constantly fluctuates between 0,0,0 and it's parent block's position, and the rendering method only gets called when the position is 0,0,0, making the tileentity render only at 0,0,0. I'm not sure what is causing this fluctation, but my tileentity code is in a previous post, and I'd appreciate some help

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