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Posted

Help! I want to make a custom block that I can right click on and it will open the crafting GUI, so I can make a custom model fir it (i know hiw to do that.) Anyway, the block is called CoolBlock, and can anybody tell me how to do this for 1.8? No proxy, just strait up tell me.

I AM SUS

  • Author

OK, all that meant was all I see are "Common Proxy" crap, and it does never work for me, so all i wanted was for someone either to tell me or link it up to another tutorial.

I AM SUS

[move][shadow=red,left][glow=red,2,300]and, they don't work for 1.8[/glow][/shadow][/move]

 

But minecraft Does work for 1.8.

 

What I would do is copy the tileentity, block and container files for the crafting bench, I forget what they were all called in the workspace :S.

After you do that, change the code up a bit and make it your unique block, the bare minimum is to change the name of the files and that SHOULD be enough, next make cure that all of your files are referencing the copied counterparts, for example in the block file make sure it is spawning the copied tileentity etc.

 

Make a custom render and model (this hasn't changed much throughout the versions) and finally register them

 

That should be detailed enough, anyone please correct me if I have any misleading info, I haven't done this stuff in a month and am a bit rusty on the structures of tileentities

 

And frankly, there are 1.7.10 tutorials out there, just modify the code and fix up the errors and viola!

if(pain == 0)

{

   gain = 0;

}

  • Author

Thanks! I will try it, but could I be able to extend/implement the crafting table block with a override to the on block activated?

 

 

I AM SUS

  • Author

Ok, first of all: Bump after 3 minutes? That's gotta be a new record. -.-

 

No proxy, just strait up tell me.

So, you expect someone to just provide you with a fully fledged tutorial in here instead of just linking you to one of the dozens that already exist out there?

Yeah no.

Well, that was no h. None work.

 

I AM SUS

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