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Posted

Hello! I am currently trying to make a block that shows the item content within it. I know how to get the item and all so that's not an issue. My issue is when it comes to rendering, I just cannot figure out a manner at which I grab the rendered icon for an item in inventory and render it on Tessellator. I have gotten a tessellator running but the issue is getting the texture.

 

How would I do this for a given item or stack?

 

Best regards and thanks in advance.

Posted

When I use blocks I get it trying to render items that is somewhere along and it doesn't seem to fit.

 

ItemStack stack = new ItemStack(Item.getItemFromBlock(Blocks.brick_block), 1, 0);
drawIcon(0,0,stack.getIconIndex(),ForgeDirection.SOUTH);

private void drawIcon(int posX, int posY, IIcon icon, ForgeDirection side){
	Tessellator t = Tessellator.instance;
	float minU = icon.getMinU();
	float minV = icon.getMinV();
	float maxU = icon.getMaxU();
	float maxV = icon.getMaxV();
	int sizeX = 16;
	int sizeY = 16;
	GL11.glTranslated(posX, posY, 0.0D);
	//GL11.glBindTexture(TextureMap.locationItemsTexture);
	Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationItemsTexture);
	//GL11.glEnable(GL11.GL_BLEND);
	t.startDrawingQuads();
	t.addVertexWithUV(0, 0, 0, minU, maxV); //Bottom left texture
	t.addVertexWithUV(0, 1, 0, maxU, maxV); //Top left
	t.addVertexWithUV(1, 1, 0, maxU, minV); //Top right
	t.addVertexWithUV(1, 0, 0, minU, minV); //Bottom right

	/*t.addVertexWithUV(posX, posY+sizeY, 0D, minU, maxV);
	t.addVertexWithUV(posX + sizeX, posY + sizeY, 1D, maxU, maxV);
	t.addVertexWithUV(posX + sizeX, posY + 0, 1D, maxU, minV);
	t.addVertexWithUV(posX + 0, posY + 0, 0.0D, minU, minV);*/
	t.draw();
}

Posted

While that does certainly give me the texture of the block, it unfortunately does not give me the icon of the block one sees in the inventory. I mean the 3D rendition in the inventory one see of blocks, like for hte anvil and such.

Posted

Which I have dangerously low experience with unfortunately, do you know any guide that can make this work where I can get the icon and all rendered and shown? If I got that far I could play around and learn it.

Posted

The thing you see in your inventory is a 3D model of it in the world, seen from a diagonal, orthographic,  viewpoint.

You are unlikely to get this representation as a flat texture to draw on the face of a block. Which is why barrel mods draw a 3D block sticking out.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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