Jump to content

Update my mod for pay (resolved)


Lecapria

Recommended Posts

Hello community. I've worked on my mod for a few years now and finished it in 1.7.10 a while ago. I got a lot of good hours out of it. But my friends want me to update it to 1.8. But I just picked up a second job so I dont think i'll have time to. I was wondering if I could pay someone here to update my mod ^^

Link to comment
Share on other sites

i do have a lot of stuff in the mod. it adds a lot of blocks (mostly decorative), foods, mini bosses, ore, armor sets, weapons, biomes, some easter eggs, foliage, a new villager, etc. I can give a feature list to who ever decides to do it. but its way long xD. I'm thinking of paying $20 USD

Link to comment
Share on other sites

xD Anyway i looked your mod, except for some blocks that have a custom model it should not be too hard updating that to 1.8 :) Of course i see only the creative inventory (so all the items/blocks), i don't know if there are any dimensions or custom structures or else that need to know the code to be done :)

Don't blame me if i always ask for your help. I just want to learn to be better :)

Link to comment
Share on other sites

If that is the only structure then the only hard part (for me) are the block that have a custom model, because i've never tried to make it :) But i guess there will be someone who knows how to do that in 1.8 :)

Don't blame me if i always ask for your help. I just want to learn to be better :)

Link to comment
Share on other sites

I'm still trying to finish updating my mod to 1.8 (i'm having issues with fluids), but if you want i can work on it :) Also if you post your source code will be nice, because i can't know if a block or an item have some special properties

Don't blame me if i always ask for your help. I just want to learn to be better :)

Link to comment
Share on other sites

yes, i'm really near to finish my mod, hope that there will ben no problems making dimensions :) There only 3 things left to add:

[ul]

  • Fluids
  • Dimensions
  • Mobs

[/ul]

As soon as i implement this in my mod i can work on your :) But i think i will start working on it in parallel with this :)

Don't blame me if i always ask for your help. I just want to learn to be better :)

Link to comment
Share on other sites

I send you my facebook account via e-mail :) Well is not too bas adding stuff (for example: your half slabs doesn't turn double :P ), but first i should try adding dimensions in my mod, just to see if they are changed in 1.8 xD

Don't blame me if i always ask for your help. I just want to learn to be better :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • हथियार व्यापारियों की चमक आज के समय में भारत और दुनिया के विभिन्न हिस्सों में तेजी से बढ़ रही है। स्वीडन की स्थित संस्था सिपरी की नवीनतम रिपोर्ट के अनुसार, विश्व भर में विभिन्न देश अब पूर्व कभी नहीं देखे गए हथियारों और सैन्य सामग्रियों पर धन का व्यय कर रहे हैं। वैश्विक संघर्षों के बढ़ते संकेतों के कारण, विश्व के कई हिस्सों में युद्ध की संभावनाएं बढ़ रही हैं। पश्चिमी एशिया में युद्ध की आग फैल रही है, जबकि दक्षिण चीन सागर और ताइवान में भी तनाव बढ़ रहा है। भारत-चीन सीमा पर भी स्थिति चिंताजनक है। इन घटनाओं के परिणामस्वरूप, विभिन्न देशों की प्राथमिकताएं बदल रही हैं, और हथियार व्यापारियों का धंधा आजकल चमक उठा है। सिपरी की रिपोर्ट के अनुसार, 2023 में वैश्विक सैन्य खर्च एक नया रिकॉर्ड स्थापित किया गया है। 2022 की तुलना में, 2023 में सैन्य खर्च 6.8 फीसदी बढ़कर 24.4 ट्रिलियन डॉलर पर पहुंच गया। इसके पीछे कुछ विशेष कारण हैं, जिनमें दुनिया भर में तनाव बढ़ना और अद्यतित सैन्य तैयारियों की आवश्यकता शामिल है। इस वृद्धि में, भारत जैसे देशों का योगदान भी अधिक है। भारत ने भी अपने सैन्य खर्चों में वृद्धि की है, और यह दुनिया के सबसे बड़े और सबसे प्रभावशाली राष्ट्रों में एक बन गया है। इसके अलावा, अमेरिका, चीन, और रूस भी सैन्य खर्च में वृद्धि की हैं, जिससे विश्व सुरक्षा में नए दायरे खुले हैं। संभावनाओं के इस नए मंच पर, दुनिया के सक्षम देश अब अपने सैन्य तैयारियों में ज्यादा ध्यान दे रहे हैं। यह वृद्धि विकास और प्रगति के बजट पर भी प्रभाव डाल रही है, जिससे विभिन्न देशों के आर्थिक प्रगति में बदलाव आ सकता है।   https://www.nayaindia.com/editorial-column/editorial1/arms-sales-increased-in-the-world-454072.html
    • Hello, Hi and I am making a forge 1.12.2 mod and also trying to get a custom model helmet item (I made a joker mask) and exported it to .json format and put it in the ~/namespace/models/item folder. Though, I'm struggling to get the item to render what I want it to be rendered like as I've positioned it in the 'head' window view in blockbench. How did you render out your model? I checked your code and it looks like no references to the actual model are being made. I'm new to this forge modding stuff (was a fabric modder) and I desperately need some help. Is there a way to standardly render out armor models made using blockbench? any methods that one can use? My model in JSON: ```json { "credit": "Made with Blockbench", "texture_size": [160, 160], "textures": { "0": "ydyrn:items/joker_mask_texture", "particle": "ydyrn:items/joker_mask_texture" }, "elements": [ { "from": [0, 0, 0], "to": [16, 16, 1], "faces": { "north": {"uv": [0, 1.7, 16, 14.2], "texture": "#0"}, "east": {"uv": [0, 4, 0.9, 5.6], "texture": "#0"}, "south": {"uv": [0, 5.8, 1.6, 7.4], "texture": "#0"}, "west": {"uv": [0, 1.9, 1.3, 3.5], "texture": "#0"}, "up": {"uv": [0, 3.4, 1.6, 4.2], "texture": "#0"}, "down": {"uv": [0, 9, 1.6, 9.7], "texture": "#0"} } }, { "from": [15.8, 11, 0.5], "to": [16.2, 13, 15], "faces": { "north": {"uv": [7.9, 7.9, 7.94, 8.1], "texture": "#0"}, "east": {"uv": [7.9, 7.9, 9.35, 8.1], "texture": "#0"}, "south": {"uv": [7.9, 7.9, 7.94, 8.1], "texture": "#0"}, "west": {"uv": [7.9, 7.9, 9.35, 8.1], "texture": "#0"}, "up": {"uv": [7.9, 7.9, 7.94, 9.35], "texture": "#0"}, "down": {"uv": [7.9, 7.9, 7.94, 9.35], "texture": "#0"} } }, { "from": [0.2, 11, 14.6], "to": [15.8, 13, 15], "faces": { "north": {"uv": [7.9, 7.9, 9.46, 8.1], "texture": "#0"}, "east": {"uv": [7.9, 7.9, 7.94, 8.1], "texture": "#0"}, "south": {"uv": [7.9, 7.9, 9.46, 8.1], "texture": "#0"}, "west": {"uv": [7.9, 7.9, 7.94, 8.1], "texture": "#0"}, "up": {"uv": [7.9, 7.9, 9.46, 7.94], "texture": "#0"}, "down": {"uv": [7.9, 7.9, 9.46, 7.94], "texture": "#0"} } }, { "from": [-0.2, 11, 0.5], "to": [0.2, 13, 15], "faces": { "north": {"uv": [7.9, 7.9, 7.94, 8.1], "texture": "#0"}, "east": {"uv": [7.9, 7.9, 9.35, 8.1], "texture": "#0"}, "south": {"uv": [7.9, 7.9, 7.94, 8.1], "texture": "#0"}, "west": {"uv": [7.9, 7.9, 9.35, 8.1], "texture": "#0"}, "up": {"uv": [7.9, 7.9, 7.94, 9.35], "texture": "#0"}, "down": {"uv": [7.9, 7.9, 7.94, 9.35], "texture": "#0"} } } ], "display": { "thirdperson_righthand": { "translation": [-0.25, -2.75, 0], "scale": [0.3, 0.3, 0.3] }, "thirdperson_lefthand": { "translation": [-0.25, -2.75, 0], "scale": [0.3, 0.3, 0.3] }, "firstperson_righthand": { "rotation": [-9, 115, 15], "translation": [0, 1.25, -1.75], "scale": [0.5, 0.5, 0.5] }, "firstperson_lefthand": { "rotation": [-9, 115, 15], "translation": [0, 1.25, -1.75], "scale": [0.5, 0.5, 0.5] }, "ground": { "rotation": [40, 0, 0], "translation": [0, -2.5, 0], "scale": [0.5, 0.5, 0.5] }, "gui": { "rotation": [0, 180, 0] }, "head": { "translation": [0, 0, 0.25], "scale": [0.82773, 0.73594, 0.9] }, "fixed": { "translation": [0, 0, 8.75] } }, "groups": [ 0, { "name": "straps", "origin": [0, 0, 0], "color": 0, "children": [1, 2, 3] } ] } ```
    • Add the crash-report or latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here  
    • In your config folder, delete the sophisticatedcore-common.toml file and test it again
    • Add the crash-report or latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.