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Lecapria

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Everything posted by Lecapria

  1. Could someone made a mod for forge 1.10.2 that adds alcohol? Even if it's just moonshine I would greatly appreciate it
  2. I've tried restarting my computer, ive tried restarting my router, i've tried manually downloading the files. I cant get a forge server to work. It downloads some of the libraries and a vanilla server, but no forge server.
  3. yeah theres a few bugs i never managed to fix >.> theres that and theres the fact that my custom blocks dont burn. i havent gotten any emails yet
  4. you should leave a dummy dimension in there for me to play with since i was thinking of adding one! if thats ok lol. idk if you have texting or not but i can give you my cell phone number if you want
  5. when do you think youll be able to start? once you get your fluid figured out?
  6. if thats the only problem, then we're golden. im sure someone wil know. so anyways. are you up for this?
  7. the only custom structures are naturally spawning palm trees. what would need to be done with the custom model blocks?
  8. yes . i named it that bc i thought i would never finished it. but i did!
  9. https://www.mediafire.com/?q7hwa9zm0ib4ken works best with the forge version ending in 1264
  10. i do have a lot of stuff in the mod. it adds a lot of blocks (mostly decorative), foods, mini bosses, ore, armor sets, weapons, biomes, some easter eggs, foliage, a new villager, etc. I can give a feature list to who ever decides to do it. but its way long . I'm thinking of paying $20 USD
  11. Hello community. I've worked on my mod for a few years now and finished it in 1.7.10 a while ago. I got a lot of good hours out of it. But my friends want me to update it to 1.8. But I just picked up a second job so I dont think i'll have time to. I was wondering if I could pay someone here to update my mod ^^
  12. @Override protected String getLivingSound() { return "lecapria:bee_idle"; } This is the code I'm working with. Not playSoundAtEntity
  13. i don't think i did it right... it doesn't look like im getting stuck anymore unless it just hasnt happened yet, but the internal server is nonresponsive. mobs dont move, and i cant punch them, and i cant pick up items public void onEntityCollidedWithBlock(World world, int par2, int par3, int par4, Entity par5Entity) { if(world.isRemote = true) { par5Entity.motionX *= 1.15D; par5Entity.motionZ *= 1.15D; } } false makes it crash on contact
  14. How would you go about making custom added sounds and songs a lower volume. My bees are as loud as an airplane engine lol
  15. how would i go about making it server only?
  16. that is how soulsand does it. i just made it go higher instead of lower
  17. I've added a pavement block to my mod, and theres 1 huge bug with it. The pavement block is a half block in which makes you go faster when you run on it. It's amazing and my friends love it. Except for one huge problem. There's a random chance that you get STUCK IN the pavement. You can't move your head, jump, or walk, and it looks like youre a phone on vibrate or having a seizure. And it starts depleting your food bar at an alarming rate. Even in creative mod you get stuck and have to continue to try to fly over and over until you break free. Survival players have to log out and log back in. It seems to be more prominent when bunny-hopping public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) { par5Entity.motionX *= 1.15D; par5Entity.motionZ *= 1.15D; } any ideas?
  18. I've tried it several times. when i ixnay that line, its 1 tall, but no double doors
  19. You do know what that one line does, right? it places the upper half of the door. it also holds the key to double doors. I thought maybe by lowering the up half of the door down a block, that it would work right but it won't work with redstone when i do that.
  20. Hello all. I'm trying to make my door only 1 block high. And while I can get it only 1 block high, and I can get it to activate via redstone, and get it to work like double doors, I can't get all of them to work TOGETHER. I either have a 1 block tall door that's kinda buggy, or i have a 2 block high double door that can activate with redstone. par0World.setBlock(par1, par2, par3, par5Block, par4, 2); par0World.setBlock(par1, par2 + 1, par3, par5Block, 8 | (flag2 ? 1 : 0), 2); par0World.notifyBlocksOfNeighborChange(par1, par2, par3, par5Block); par0World.notifyBlocksOfNeighborChange(par1, par2 + 1, par3, par5Block); Where that "+1" is makes all the difference.. With it, I have a 2 block high door that can be a double door and WORKS with redstone, while without it, i get a single block door that can be a double door that does NOT work with redstone. If I leave out ALL the code from the Item class, I have a 1 block door that CAN work with redstone, but can't be double doors. I need it 1 block high, can be double doors, and can work with redstone... Anyone know a solution? My custom BlockDoor class is almost exactly the same as the vanilla BlockDoor class (the only difference being it doesnt need a block underneath it), and my custom ItemDoor class is exactly the same for the vanilla ItemDoor as well
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