Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

As of the 1.8 update logs changed. A LOT!

How would one create a custom log in 1.8?

 

Thanks in advance,

- Busti

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Class for the log

package mw.blocks;

import java.util.List;

import com.google.common.base.Predicate;

import mw.core.MWTabs;
import mw.core.utils.Utils;
import net.minecraft.block.BlockLog;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class BlockLogMW extends BlockLog
{
    public static final PropertyEnum VARIANT = PropertyEnum.create("variant", BlockPlanksMW.EnumType.class, new Predicate()
    {
        public boolean apply(BlockPlanksMW.EnumType type)
        {
            return type.getMetadata() < 4;
        }
        public boolean apply(Object p_apply_1_)
        {
            return this.apply((BlockPlanksMW.EnumType)p_apply_1_);
        }
    });

    public BlockLogMW()
    {
        this.setDefaultState(this.blockState.getBaseState().withProperty(VARIANT, BlockPlanksMW.EnumType.APPLE).withProperty(LOG_AXIS, BlockLog.EnumAxis.Y));
        this.setCreativeTab(MWTabs.tabBlock);
	Utils.setBlockInfo(this, "log", 2.0F, 5.0F);
    }

    /**
     * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
     */
    @SideOnly(Side.CLIENT)
    public void getSubBlocks(Item itemIn, CreativeTabs tab, List list)
    {
        list.add(new ItemStack(itemIn, 1, BlockPlanksMW.EnumType.APPLE.getMetadata()));
        list.add(new ItemStack(itemIn, 1, BlockPlanksMW.EnumType.PALM.getMetadata()));
    }

    /**
     * Convert the given metadata into a BlockState for this Block
     */
    public IBlockState getStateFromMeta(int meta)
    {
        IBlockState iblockstate = this.getDefaultState().withProperty(VARIANT, BlockPlanksMW.EnumType.byMetadata((meta & 3) % 4));

        switch (meta & 12)
        {
            case 0:
                iblockstate = iblockstate.withProperty(LOG_AXIS, BlockLog.EnumAxis.Y);
                break;
            case 4:
                iblockstate = iblockstate.withProperty(LOG_AXIS, BlockLog.EnumAxis.X);
                break;
            case 8:
                iblockstate = iblockstate.withProperty(LOG_AXIS, BlockLog.EnumAxis.Z);
                break;
            default:
                iblockstate = iblockstate.withProperty(LOG_AXIS, BlockLog.EnumAxis.NONE);
        }

        return iblockstate;
    }

    /**
     * Convert the BlockState into the correct metadata value
     */
    public int getMetaFromState(IBlockState state)
    {
        byte b0 = 0;
        int i = b0 | ((BlockPlanksMW.EnumType)state.getValue(VARIANT)).getMetadata();

        switch (BlockLogMW.SwitchEnumAxis.AXIS_LOOKUP[((BlockLogMW.EnumAxis)state.getValue(LOG_AXIS)).ordinal()])
        {
            case 1:
                i |= 4;
                break;
            case 2:
                i |= 8;
                break;
            case 3:
                i |= 12;
        }

        return i;
    }

    protected BlockState createBlockState()
    {
        return new BlockState(this, new IProperty[] {VARIANT, LOG_AXIS});
    }

    protected ItemStack createStackedBlock(IBlockState state)
    {
        return new ItemStack(Item.getItemFromBlock(this), 1, ((BlockPlanksMW.EnumType)state.getValue(VARIANT)).getMetadata());
    }

    /**
     * Get the damage value that this Block should drop
     */
    public int damageDropped(IBlockState state)
    {
        return ((BlockPlanksMW.EnumType)state.getValue(VARIANT)).getMetadata();
    }

    static final class SwitchEnumAxis
        {
            static final int[] AXIS_LOOKUP = new int[blockLog.EnumAxis.values().length];

            static
            {
                try
                {
                    AXIS_LOOKUP[blockLog.EnumAxis.X.ordinal()] = 1;
                }
                catch (NoSuchFieldError var3)
                {
                    ;
                }

                try
                {
                    AXIS_LOOKUP[blockLog.EnumAxis.Z.ordinal()] = 2;
                }
                catch (NoSuchFieldError var2)
                {
                    ;
                }

                try
                {
                    AXIS_LOOKUP[blockLog.EnumAxis.NONE.ordinal()] = 3;
                }
                catch (NoSuchFieldError var1)
                {
                    ;
                }
            }
        }
}

 

Class for the planks (where it takes the variants, you could also do this in the log file)

package mw.blocks;

import java.util.List;

import mw.core.MWTabs;
import mw.core.utils.Utils;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IStringSerializable;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class BlockPlanksMW extends Block
{
    public static final PropertyEnum VARIANT = PropertyEnum.create("variant", BlockPlanksMW.EnumType.class);

    public BlockPlanksMW()
    {
        super(Material.wood);
        this.setDefaultState(this.blockState.getBaseState().withProperty(VARIANT, BlockPlanksMW.EnumType.APPLE));
        this.setCreativeTab(MWTabs.tabBlock);
        Utils.setBlockInfo(this, "planks", 1.5F, 10.0F);
    }

    /**
     * Get the damage value that this Block should drop
     */
    public int damageDropped(IBlockState state)
    {
        return ((BlockPlanksMW.EnumType)state.getValue(VARIANT)).getMetadata();
    }

    /**
     * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
     */
    @SideOnly(Side.CLIENT)
    public void getSubBlocks(Item itemIn, CreativeTabs tab, List list)
    {
        BlockPlanksMW.EnumType[] aenumtype = BlockPlanksMW.EnumType.values();
        int i = aenumtype.length;

        for (int j = 0; j < i; ++j)
        {
            BlockPlanksMW.EnumType enumtype = aenumtype[j];
            list.add(new ItemStack(itemIn, 1, enumtype.getMetadata()));
        }
    }

    /**
     * Convert the given metadata into a BlockState for this Block
     */
    public IBlockState getStateFromMeta(int meta)
    {
        return this.getDefaultState().withProperty(VARIANT, BlockPlanksMW.EnumType.byMetadata(meta));
    }

    /**
     * Convert the BlockState into the correct metadata value
     */
    public int getMetaFromState(IBlockState state)
    {
        return ((BlockPlanksMW.EnumType)state.getValue(VARIANT)).getMetadata();
    }

    protected BlockState createBlockState()
    {
        return new BlockState(this, new IProperty[] {VARIANT});
    }

    public static enum EnumType implements IStringSerializable
    {
        APPLE(0, "apple"),
        PALM(1, "palm");
        private static final BlockPlanksMW.EnumType[] META_LOOKUP = new BlockPlanksMW.EnumType[values().length];
        private final int meta;
        private final String name;
        private final String unlocalizedName;


        private EnumType(int meta, String name)
        {
            this(meta, name, name);
        }

        private EnumType(int meta, String name, String unlocalizedName)
        {
            this.meta = meta;
            this.name = name;
            this.unlocalizedName = unlocalizedName;
        }

        public int getMetadata()
        {
            return this.meta;
        }

        public String toString()
        {
            return this.name;
        }

        public static BlockPlanksMW.EnumType byMetadata(int meta)
        {
            if (meta < 0 || meta >= META_LOOKUP.length)
            {
                meta = 0;
            }

            return META_LOOKUP[meta];
        }

        public String getName()
        {
            return this.name;
        }

        public String getUnlocalizedName()
        {
            return this.unlocalizedName;
        }

        static
        {
            BlockPlanksMW.EnumType[] var0 = values();
            int var1 = var0.length;

            for (int var2 = 0; var2 < var1; ++var2)
            {
                BlockPlanksMW.EnumType var3 = var0[var2];
                META_LOOKUP[var3.getMetadata()] = var3;
            }
        }
    }
}

 

Creating the block

public static Block log;
log = new BlockLogMW();
RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
GameRegistry.registerBlock(log, ItemLog.class, renderItem);
ModelBakery.addVariantName(Item.getItemFromBlock(block), new String[]{MW.MODID + ":" + "log_apple", MW.MODID + ":" + "log_palm"});
		renderItem.getItemModelMesher().register(Item.getItemFromBlock(block), 0, new ModelResourceLocation(MW.MODID + ":" + "log_apple", "inventory"));
		renderItem.getItemModelMesher().register(Item.getItemFromBlock(block), 1, new ModelResourceLocation(MW.MODID + ":" + "log_palm", "inventory"));

And the last class you need, the ItemLog class

package mw.blocks.itemblocks;

import net.minecraft.block.Block;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;

public class ItemLog extends ItemBlock {

private final static String[] subNames = {
	"apple", "palm"
};

public ItemLog(Block id) {
	super(id);
	setHasSubtypes(true);
}

@Override
public int getMetadata (int damageValue) {
	return damageValue;
}

@Override
public String getUnlocalizedName(ItemStack itemstack) {
	return "tile.log_" + subNames[itemstack.getItemDamage()] ;
}
}

 

Then the .json files

Blockstate file

{
    "variants": {
        "axis=y,variant=apple":  { "model": "mw:apple_log" },
        "axis=z,variant=apple":   { "model": "mw:apple_log_side" },
        "axis=x,variant=apple":   { "model": "mw:apple_log_side", "y": 90 },
        "axis=none,variant=apple": { "model": "mw:apple_bark" },
	"axis=y,variant=palm":  { "model": "mw:palm_log" },
        "axis=z,variant=palm":   { "model": "mw:palm_log_side" },
        "axis=x,variant=palm":   { "model": "mw:palm_log_side", "y": 90 },
        "axis=none,variant=palm": { "model": "mw:palm_bark" }
    }
}

 

Item model file (you need to do ONE for every variant, in this case one for the apple variant and one for the palm variant)

{
    "parent": "mw:block/apple_log",
    "display": {
        "thirdperson": {
            "rotation": [ 10, -45, 170 ],
            "translation": [ 0, 1.5, -2.75 ],
            "scale": [ 0.375, 0.375, 0.375 ]
        }
    }
}

 

Block model file (You need to do 3 models file for each variant, so if you have like in this case 2 variants you need to do 3 files for the apple variant and 3 for the palm variant)

Normal file (example: apple_log)

{
    "parent": "block/cube_column",
    "textures": {
        "end": "mw:blocks/log_apple_top",
        "side": "mw:blocks/log_apple"
    }
}

Block model side file (example: apple_log_side)

{
    "parent": "block/column_side",
    "textures": {
        "end": "mw:blocks/log_apple_top",
        "side": "mw:blocks/log_apple"
    }
}

Block model bark side (the log without the top) (example: apple_log_bark)

{
    "parent": "block/cube_all",
    "textures": {
        "all": "mw:blocks/log_apple"
    }
}

If you have doubts about this 3 files just look the blockstate file and you will understand :)

Don't blame me if i always ask for your help. I just want to learn to be better :)

  • Author

Wow thanks that would have taken hours to figure it out myself!

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Guest
This topic is now closed to further replies.

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.