Jump to content

Detecting a right-click on water?


Recommended Posts

So, I'm working on my first ever mod, and I'm having a bit of trouble. I'm trying to make it so that when I right-click with a certain item in hand while looking at water, it turns into ice. The trouble I'm having is that I can't figure out how to detect that I'm looking at water. I can detect other blocks just fine, but not liquids. Here's the code for the item class:


package com.me.modName.items;


import java.util.List;


import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.init.Blocks;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.util.BlockPos;

import net.minecraft.util.EnumFacing;

import net.minecraft.world.World;

import net.minecraftforge.fml.relauncher.Side;

import net.minecraftforge.fml.relauncher.SideOnly;


public class ItemName extends Item {



public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side,

float hitX, float hitY, float hitZ) {

if (worldIn.getBlockState(pos) == Blocks.water.getDefaultState()) {    // This works if I change it to

worldIn.setBlockState(pos, Blocks.ice.getDefaultState());            // a solid block like sand



return false;




Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.