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Posted

well first off its not me. its my girlfriend. she asked if I could post this. so anyway. when she tries to launch her minecraft with forge installed it crashes almost immediately after she clicks launch. vanilla works fine for her but when she uses forge it crashes. I just want to know how she can fix this because I just got a server and we want to play together. here's the crash log if itll help.

 

 

 

 

---- Minecraft Crash Report ----

 

// I feel sad now :(

 

 

 

 

Time: 18/08/15 3:16 PM

 

Description: Initializing game

 

 

 

 

java.lang.RuntimeException: org.lwjgl.LWJGLException: Could not create context (WGL_ARB_create_context)

 

at cpw.mods.fml.client.SplashProgress.start(SplashProgress.java:199)

 

at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:193)

 

at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)

 

at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)

 

at net.minecraft.client.main.Main.main(SourceFile:148)

 

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

 

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

 

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

 

at java.lang.reflect.Method.invoke(Method.java:483)

 

at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)

 

at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

 

Caused by: org.lwjgl.LWJGLException: Could not create context (WGL_ARB_create_context)

 

at org.lwjgl.opengl.WindowsContextImplementation.nCreate(Native Method)

 

at org.lwjgl.opengl.WindowsContextImplementation.create(WindowsContextImplementation.java:50)

 

at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132)

 

at org.lwjgl.opengl.DrawableGL.createSharedContext(DrawableGL.java:77)

 

at org.lwjgl.opengl.DrawableGL.createSharedContext(DrawableGL.java:41)

 

at org.lwjgl.opengl.SharedDrawable.<init>(SharedDrawable.java:50)

 

at cpw.mods.fml.client.SplashProgress.start(SplashProgress.java:192)

 

... 10 more

 

 

 

 

 

 

 

A detailed walkthrough of the error, its code path and all known details is as follows:

 

---------------------------------------------------------------------------------------

 

 

 

 

-- Head --

 

Stacktrace:

 

at cpw.mods.fml.client.SplashProgress.start(SplashProgress.java:199)

 

at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:193)

 

at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)

 

 

 

 

-- Initialization --

 

Details:

 

Stacktrace:

 

at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)

 

at net.minecraft.client.main.Main.main(SourceFile:148)

 

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

 

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

 

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

 

at java.lang.reflect.Method.invoke(Method.java:483)

 

at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)

 

at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

 

 

 

 

-- System Details --

 

Details:

 

Minecraft Version: 1.7.10

 

Operating System: Windows 7 (x86) version 6.1

 

Java Version: 1.8.0_25, Oracle Corporation

 

Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation

 

Memory: 63459016 bytes (60 MB) / 186650624 bytes (178 MB) up to 523501568 bytes (499 MB)

 

JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M

 

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

 

IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

 

FML:

 

GL info: ' Vendor: 'ATI Technologies Inc.' Version: '2.1.8543 Release' Renderer: 'ATI Radeon X1200'

 

Launched Version: 1.7.10-Forge10.13.4.1481-1.7.10

 

LWJGL: 2.9.1

 

OpenGL: ATI Radeon X1200 GL version 2.1.8543 Release, ATI Technologies Inc.

 

GL Caps: Using GL 1.3 multitexturing.

 

Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.

 

Anisotropic filtering is supported and maximum anisotropy is 16.

 

Shaders are available because OpenGL 2.1 is supported.

 

 

 

 

Is Modded: Definitely; Client brand changed to 'fml,forge'

 

Type: Client (map_client.txt)

 

Resource Packs: []

 

Current Language: ~~ERROR~~ NullPointerException: null

 

Profiler Position: N/A (disabled)

 

Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

 

Anisotropic Filtering: Off (1)

 

 

 

thank you so much if you can help.

  • Author

um sorry I'm really new at this. could you maybe tell me like. more detailed on how to do that. I looked in the eaq but I couldn't find anything.

  • Author

I have no idea how to do this. she said in the .minecraft folder there is no config folder but there is one in mine. so could you please just.say exactly how I would find the config file/folder. neither of us a very computer savvy. I'm very sorry I'm I'm bugging you.

If it's not there then make it.

Next run will make the config file.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Then post your log.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Yes -.-

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

  • Author

here you go man

 

 

 

---- Minecraft Crash Report ----

 

// But it works on my machine.

 

 

 

 

Time: 18/08/15 7:44 PM

 

Description: Initializing game

 

 

 

 

java.lang.RuntimeException: org.lwjgl.LWJGLException: Could not create context (WGL_ARB_create_context)

 

at cpw.mods.fml.client.SplashProgress.start(SplashProgress.java:199)

 

at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:193)

 

at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)

 

at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)

 

at net.minecraft.client.main.Main.main(SourceFile:148)

 

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

 

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

 

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

 

at java.lang.reflect.Method.invoke(Method.java:483)

 

at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)

 

at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

 

Caused by: org.lwjgl.LWJGLException: Could not create context (WGL_ARB_create_context)

 

at org.lwjgl.opengl.WindowsContextImplementation.nCreate(Native Method)

 

at org.lwjgl.opengl.WindowsContextImplementation.create(WindowsContextImplementation.java:50)

 

at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132)

 

at org.lwjgl.opengl.DrawableGL.createSharedContext(DrawableGL.java:77)

 

at org.lwjgl.opengl.DrawableGL.createSharedContext(DrawableGL.java:41)

 

at org.lwjgl.opengl.SharedDrawable.<init>(SharedDrawable.java:50)

 

at cpw.mods.fml.client.SplashProgress.start(SplashProgress.java:192)

 

... 10 more

 

 

 

 

 

 

 

A detailed walkthrough of the error, its code path and all known details is as follows:

 

---------------------------------------------------------------------------------------

 

 

 

 

-- Head --

 

Stacktrace:

 

at cpw.mods.fml.client.SplashProgress.start(SplashProgress.java:199)

 

at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:193)

 

at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)

 

 

 

 

-- Initialization --

 

Details:

 

Stacktrace:

 

at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)

 

at net.minecraft.client.main.Main.main(SourceFile:148)

 

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

 

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

 

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

 

at java.lang.reflect.Method.invoke(Method.java:483)

 

at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)

 

at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

 

 

 

 

-- System Details --

 

Details:

 

Minecraft Version: 1.7.10

 

Operating System: Windows 7 (x86) version 6.1

 

Java Version: 1.8.0_25, Oracle Corporation

 

Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation

 

Memory: 65663104 bytes (62 MB) / 191885312 bytes (182 MB) up to 523501568 bytes (499 MB)

 

JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M

 

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

 

IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

 

FML:

 

GL info: ' Vendor: 'ATI Technologies Inc.' Version: '2.1.8543 Release' Renderer: 'ATI Radeon X1200'

 

Launched Version: 1.7.10-Forge10.13.4.1481-1.7.10

 

LWJGL: 2.9.1

 

OpenGL: ATI Radeon X1200 GL version 2.1.8543 Release, ATI Technologies Inc.

 

GL Caps: Using GL 1.3 multitexturing.

 

Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.

 

Anisotropic filtering is supported and maximum anisotropy is 16.

 

Shaders are available because OpenGL 2.1 is supported.

 

 

 

 

Is Modded: Definitely; Client brand changed to 'fml,forge'

 

Type: Client (map_client.txt)

 

Resource Packs: []

 

Current Language: ~~ERROR~~ NullPointerException: null

 

Profiler Position: N/A (disabled)

 

Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

 

Anisotropic Filtering: Off (1)

That is your crash report, not your log, the logs are in your log folder.

Also use spoilers.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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