Posted August 21, 201510 yr So basicly i want a block to be rendered like a normal flower. I tried doing public int getRenderType() { return 2; // Cross like flowers } like in 1.7, but it crashed. Then i did some research and discovered that getRenderType no longer does what i want it to do at all. So can someone tell me what i´m supposed to do to get this to work?
August 21, 201510 yr I think youll have to use the custom blockmodel now (.json files). As far as i know, that should work.
August 21, 201510 yr Author I think youll have to use the custom blockmodel now (.json files). As far as i know, that should work. And how does one do that? This is the first time i´m messing with rendering in 1.8 (I've just made normal blocks before) so... Don´t really know how to do it.
August 21, 201510 yr Put this as your parent model in your block's model: "parent": "minecraft:block/cross", // textures go here That's all there is to it. http://i.imgur.com/NdrFdld.png[/img]
August 21, 201510 yr Author Put this as your parent model in your block's model: "parent": "minecraft:block/cross", // textures go here That's all there is to it. Thank you, that did it <3
August 21, 201510 yr Author Put this as your parent model in your block's model: "parent": "minecraft:block/cross", // textures go here That's all there is to it. Sorry to bother you but could you help me with another thing? My crop wont drop any seed. This is my code: BlockCropBase.class package com.robmart.RandomCrap.block; import net.minecraft.block.Block; import net.minecraft.block.BlockCrops; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumWorldBlockLayer; import net.minecraft.world.IBlockAccess; import net.minecraftforge.common.EnumPlantType; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockCropBase extends BlockCrops{ @SideOnly(Side.CLIENT) public EnumWorldBlockLayer getBlockLayer() { return EnumWorldBlockLayer.CUTOUT; } public boolean isFullCube() { return false; } public boolean isOpaqueCube() { return false; } @Override protected boolean canPlaceBlockOn(Block ground) { return ground == Blocks.grass; } public BlockCropBase() { this.setDefaultState(this.blockState.getBaseState().withProperty(AGE, Integer.valueOf(0))); this.setTickRandomly(true); float f = 0.5F; this.setCreativeTab((CreativeTabs)null); this.setHardness(0.0F); this.setStepSound(soundTypeGrass); this.disableStats(); } public EnumPlantType getPlantType(IBlockAccess world, int x, int y, int z) { return EnumPlantType.Plains; } } BlockCrop.class package com.robmart.RandomCrap.block; import com.robmart.RandomCrap.reference.Reference; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; public class BlockCrop extends BlockCropBase{ public Item seed; public Item product; public BlockCrop(Item seed, Item product, String itemName){ this.seed = seed; this.product = product; String unlocalizedName = Reference.MOD_ID.toLowerCase() + itemName; this.setUnlocalizedName(unlocalizedName); } @Override protected Item getSeed() { return seed; } @Override protected Item getCrop() { return product; } }
August 21, 201510 yr Don't store the seed as a field in your Block class - Items are not yet initialized (i.e. all null) when you initialize your blocks. Return MyItems.seed or whatever instead. http://i.imgur.com/NdrFdld.png[/img]
August 21, 201510 yr Author Don't store the seed as a field in your Block class - Items are not yet initialized (i.e. all null) when you initialize your blocks. Return MyItems.seed or whatever instead. Did not work... But I think your wrong since it still drops the product without me doing that!?
August 21, 201510 yr Mainly because it checks for the item once you reference it. It sees its definition, then uses it. Also, you used to be able to do this in 1.7 by extending BlockBush.
August 21, 201510 yr How did you call the constructor of your block crop class? What did you pass into as the seed parameter? Check out my tutorials here: http://jabelarminecraft.blogspot.com/
August 22, 201510 yr Don't store the seed as a field in your Block class - Items are not yet initialized (i.e. all null) when you initialize your blocks. Return MyItems.seed or whatever instead. Did not work... But I think your wrong since it still drops the product without me doing that!? You said the seed wasn't dropping, now you say it is, so which is it? If you have the following: // in your main class public static Item seed; public static Block block; // during FMLPreInitializationEvent block = new SomeCropBlock(seed); seed = new SomeSeedItem() // in your Block public SomeCropBlock(Item seed) { this.seed = seed; } Then your block, when it tries to drop the seed, will return a NULL pointer because the seed Item was null when given to it. If instead you reference it via YourMainClass.seed in the method to drop the seed, you won't get a null pointer. http://i.imgur.com/NdrFdld.png[/img]
August 23, 201510 yr Author Don't store the seed as a field in your Block class - Items are not yet initialized (i.e. all null) when you initialize your blocks. Return MyItems.seed or whatever instead. Did not work... But I think your wrong since it still drops the product without me doing that!? You said the seed wasn't dropping, now you say it is, so which is it? If you have the following: // in your main class public static Item seed; public static Block block; // during FMLPreInitializationEvent block = new SomeCropBlock(seed); seed = new SomeSeedItem() // in your Block public SomeCropBlock(Item seed) { this.seed = seed; } Then your block, when it tries to drop the seed, will return a NULL pointer because the seed Item was null when given to it. If instead you reference it via YourMainClass.seed in the method to drop the seed, you won't get a null pointer. The seed is not dropping but the product (the strawberry) is dropping. I am referencing it that way public static final BlockCrop StrawberryCrop = new BlockCrop( InitItem.StrawberrySeed, InitItem.Strawberry, ":StrawberryCrop");
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.