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Load and register B3D Model from File


PixelsNeverDie

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Hello,

 

is it possible to render a 3D Object in the World which is loaded from a .b3d File which is not in the Mod's Assets, but dynamically loaded from the User's Hard Drive? The B3DLoader class takes a ResourceLocation in its loadModel Method, how can I either create a ResourceLocation which points to a File or avoid using a ResourceLocation there?

 

Thanks in advance,

CrushedPixel

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