Jump to content

Recommended Posts

Posted

Hello,

 

is it possible to render a 3D Object in the World which is loaded from a .b3d File which is not in the Mod's Assets, but dynamically loaded from the User's Hard Drive? The B3DLoader class takes a ResourceLocation in its loadModel Method, how can I either create a ResourceLocation which points to a File or avoid using a ResourceLocation there?

 

Thanks in advance,

CrushedPixel

Posted
  On 8/27/2015 at 7:33 PM, diesieben07 said:

  Quote
Rest assured that I have an accessTransformers.cfg file which is over 100 lines long for the Replay Mod. :P

Ugh.

I can't even.

Seriously - what's so bad about them? We also use Sponge Mixins instead of direct ASM transformers, are we the devil himself now? :D

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.