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How to use moveEntity without acceleration


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The problem is Im trying to get the player to be moving smoothly when theyre on something else theyre riding (without mounting it). Using other methods causes jaggy rendering and such, but the problem is when the player's onGround = false this only keeps adding to acceleration, making the player keep moving faster until they fall off. What can I do to prevent this, the only solution I have is keep the player onGround permanently on but a lot more problems come from that



"you seem to be THE best modder I've seen imo."




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