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Posted

I want to make a block that is similar to a chest, but not exactly a chest, it doesn't open like a chest does so the common method of "copy chest code" won't help me.

 

Does anyone know how I make a TileEntitySpecialRenderer know when the GUI is opened and closed?  I cannot find any good tutorials on it.

Check out my Mod: The RPCraft Toolkit!

  • Author

Okay, I think I got it now, you have to get the player interacting with the block and test if "player.opencontainer" is your container.  That seems simple enough.

 

I still want to know how the BlockChest OnBlockActivated works though.  It calls player.openGUIChest(IInventory) and it's an empty function and I couldn't find it overridden anywhere.

Check out my Mod: The RPCraft Toolkit!

Okay, I think I got it now, you have to get the player interacting with the block and test if "player.opencontainer" is your container.  That seems simple enough.

 

I still want to know how the BlockChest OnBlockActivated works though.  It calls player.openGUIChest(IInventory) and it's an empty function and I couldn't find it overridden anywhere.

 

Youll have to have a guiHandler. In there youll have to define which GUi should be opened on Client/Server while on server - youll have to open Containers, cuz Guis are client only.

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