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The following advice assumes you're using 1.8. It's pretty similar in 1.7.10.

 

Block#onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)

is called when an

Entity

collides with the

Block

. The other overload is only called when an

Entity

walks on top of the

Block

.

 

An

Entity

will only collide with a

Block

if it has a bounding box smaller than a full cube. An offset of 0.01 on each side is enough to allow collisions.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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