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Posted

Hi,

 

I've had this issue for a while and am not quite sure what the problem is. My mobs' animations seem a bit choppy, as seen here.

 

The mob is just a scaled up ModelBiped.

 

The Renderer class:

public class RenderSizeable extends RenderLivingCreature {

protected float scale;

public RenderSizeable(ModelBase var1, float shadowsize, float scale, ResourceLocation texture) {
	super(var1, shadowsize * scale, texture);
	this.scale = scale;
}

public void preRenderScale(EntityMob var1, float var2) {
	GL11.glScalef(this.scale, this.scale, this.scale);
}

@Override
protected void preRenderCallback(EntityLivingBase var1, float var2) {
	this.preRenderScale((EntityMob)var1, var2);
}
}

 

Any idea what the issue might be?

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

Posted

The video looks like the partialTicks are messed up, which probably happens because you just scaled the whole thing up.

 

How is this different from how the Giant is scaled up in Vanilla?

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

Posted

Why dont you just use the normal doRender method in an entity renderer and do something like

GLStateManager.pushMatrix();

GL11.scalef();

RenderMob.doRender(x,y,z,var8,partialTicks);

GLStateManager.popMatrix();

 

It seems like you're overcomplicating thi.

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

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