Posted November 12, 201212 yr I'm trying to make a mod with dynamically-generated metadata, but FML is not registering my @Metadata early enough - in PostInit, getting the metadata shows the expected result, but in the 'Mods' screen, it just says that I need a mcmod.info file. The source code in question can be found here. Does anyone know what I'm doing wrong? Fixed it, seems to have something to do with meta.autoGenerated needing to be true Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!)
November 12, 201212 yr does it have to be done in post init you could try doing it in just the init stage to see if it works.
November 13, 201212 yr Author The point is that even the information that's being registered in the constructor isn't working. Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!)
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