keepcalm Posted November 12, 2012 Posted November 12, 2012 I'm trying to make a mod with dynamically-generated metadata, but FML is not registering my @Metadata early enough - in PostInit, getting the metadata shows the expected result, but in the 'Mods' screen, it just says that I need a mcmod.info file. The source code in question can be found here. Does anyone know what I'm doing wrong? Fixed it, seems to have something to do with meta.autoGenerated needing to be true Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!)
Ardenexal Posted November 12, 2012 Posted November 12, 2012 does it have to be done in post init you could try doing it in just the init stage to see if it works. Quote
keepcalm Posted November 13, 2012 Author Posted November 13, 2012 The point is that even the information that's being registered in the constructor isn't working. Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!)
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