Posted September 4, 201510 yr Is there a way to bind a texture to a 3dmodel without using a resourcelocation?
September 4, 201510 yr Well... I mean... bindTexture does take a ResourceLocation... That should be a pretty good indicator. As always, there might be a workaround or a different way to do things I am not aware of, but as far as I know no. Who are you? Why have you brought me here? And why are there so many PewDiePie fanboys surrounding meeeeeeeee....... *falls into pit and dies*. Also this. Check it out. http://i.imgur.com/J4rrGt6.png[/img]
September 4, 201510 yr Author Hm - yea okay, i thought therid be an other way, but okay then ill do it like this
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